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  1. #101
    Player
    SkyBlueLogan's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Sky Blue
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I've had experiences like the OPs on many occasions. I saw a DRG on stream who said "I like to start every fight with blood for blood and Dragonfire dive". He's front loading with burst damage because WoW taught players that tanks have unlimited threat gen. Good players will listen to the feedback you give them when you explain how it is and unfortunately the bads will just say "lol" and keep on being an assclown.
    I get frustrated when I go into a multi-mob pull by tossing out a flash and my crappy AoE that's on a 25 second CD and the DPS go ham on the focus target. I aim to gain solid threat on the primary target, which causes the secondary targets to instantly aggro on the healer. Typically not the healers fault, just as result of the DPS rolling their face on the keyboard as soon as the pull begins. Sometimes the healers do silly things like toss out a heal before I even hit a mob, but I feel it's fair to give them the benefit of the doubt as their job can be difficult.
    (0)

  2. #102
    Player
    SkyBlueLogan's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Sky Blue
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Damn character limit...
    Don't get me wrong, I actually enjoy a challenge and I found tanking in WoW (after doing it for 6+ years) to be a snoozefest. On the other hand I found tanking in a game like TERA to be more difficult but incredibly rewarding and fun if I played well. Currently in FFXIV ARR, while I feel like there are definitely things I can do to make the encounter go more smoothly, the bulk of the threat control is in the hands of the DPS and healers. If they took some of that control and gave it back to the Tanks allowing for some more interesting game play with handling mobs (CC, interrupts, snap aggro or even positioning abilities) it'd be a lot more interesting for tanks and better for overall game play then just giving us a bunch of damage mitigation CDs to cycle.
    (0)
    Last edited by SkyBlueLogan; 09-27-2013 at 01:30 PM.

  3. #103
    Player
    Synol's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Synol Vael
    World
    Typhon
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by cabsNeezy View Post
    I just want to vent to you fellow tanks off an assumption of mine.

    I've recently tanked dungeons with people who obviously aren't strangers to MMO's because of they way they understand dungeoning mechanics.

    However tanking in this game is hard because of how (My assumption) Warcraft evolved tanking to be so faceroll.

    DPS classes I play with automatically start going buckwild on mobs I just pulled (Namely Bards and BLM) before I can even get a Savage Blade or Flash on them.

    These people are so used to faceroll tanking and instant aggro from WoW that it makes tanking frustrating and them rage at me for not having aggro.

    Vent end. Have you guys had similar experiences?
    Let them die every time, they will learn or leave. Either way you and the rest of the group win.
    (0)

  4. #104
    Player
    Trihuuger's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Trihugger Tiggz
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    The problem, also, is that there are far too many terrible tanks and DPS assume they're going to be tanking regardless. BLM and BRD probably have to deal with that the most. I rarely find a tank competent enough to hold hate over me simply spreading my DoT's to speed up the EXTREMELY boring AK trash. 9/10 I end up with 2/3 mobs on me after typically waiting til the first mob is 50%ish to Bane (spreads Bio, Bio II, and Miasma to everything within 5 yds). I'll say it straight, if you can't hold agro over summoner DoT's you need to go back to Hello Kitty Island Adventure. That game is much more of your "level."

    All in all, while you may be having problems on one end, I find most tanks to be window licking, paint chip eating retards and THAT is far worse than trigger happy DPS.

    I've tanked for over 10 years now, and truthfully wanted a break. I am sorry I chose to do so here. Tanked WoW from vanilla up through the end of Cata, Rift from the beginning of Rogues actually being viable (pretty much the easiest game to tank in yet), and Tera until I crunched the numbers on just how grindy that game was after a few months of being max level.
    (0)
    Last edited by Trihuuger; 09-27-2013 at 04:11 PM.

  5. #105
    Player
    Mags1412's Avatar
    Join Date
    Apr 2012
    Posts
    22
    Character
    Omni Maggs
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by cabsNeezy View Post
    I just want to vent to you fellow tanks off an assumption of mine.

    I've recently tanked dungeons with people who obviously aren't strangers to MMO's because of they way they understand dungeoning mechanics.

    However tanking in this game is hard because of how (My assumption) Warcraft evolved tanking to be so faceroll.

    DPS classes I play with automatically start going buckwild on mobs I just pulled (Namely Bards and BLM) before I can even get a Savage Blade or Flash on them.

    These people are so used to faceroll tanking and instant aggro from WoW that it makes tanking frustrating and them rage at me for not having aggro.

    Vent end. Have you guys had similar experiences?
    Maybe in WoW you are referring to normal Dungeons. But the end game WoW is hard for ever specific job/class.
    (0)

  6. #106
    Player
    Mags1412's Avatar
    Join Date
    Apr 2012
    Posts
    22
    Character
    Omni Maggs
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by cabsNeezy View Post
    I just want to vent to you fellow tanks off an assumption of mine.

    I've recently tanked dungeons with people who obviously aren't strangers to MMO's because of they way they understand dungeoning mechanics.

    However tanking in this game is hard because of how (My assumption) Warcraft evolved tanking to be so faceroll.

    DPS classes I play with automatically start going buckwild on mobs I just pulled (Namely Bards and BLM) before I can even get a Savage Blade or Flash on them.

    These people are so used to faceroll tanking and instant aggro from WoW that it makes tanking frustrating and them rage at me for not having aggro.

    Vent end. Have you guys had similar experiences?
    Maybe in WoW you are referring to normal Dungeons. But the end game WoW is hard for ever specific job/class.
    (0)

  7. #107
    Player
    SatrinaKali's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Satrina Kali
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mags1412 View Post
    Maybe in WoW you are referring to normal Dungeons. But the end game WoW is hard for ever specific job/class.
    WoW is extremely easy even for Hardmode fights. The only difficulty in the game comes from "Get some gear to overcome the boss hitting harder then before and having more hp". Like 99% of games, moving out of things is the easiest part of a "hard fight" but where everyone fails because movement is very hard apparently.
    (1)

  8. #108
    Player
    Tigerwong's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Tiger Wong
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SatrinaKali View Post
    WoW is extremely easy even for Hardmode fights. The only difficulty in the game comes from "Get some gear to overcome the boss hitting harder then before and having more hp". Like 99% of games, moving out of things is the easiest part of a "hard fight" but where everyone fails because movement is very hard apparently.
    To get realm first, the only way to grab the achievement for your guild is to kill everything UNDERGEARED, that means using gear from the previous patch. You certainly are a long way from decent to say that gear is needed to overcome bosses. In fact there are a lot of achievements that require you to wear not exceeding a certain ilvl of gear and finish those raids. If put into FFIXIVARR it would probably require you to finish Coil with no more than ilvl 55 gear.
    (0)

  9. #109
    Player
    Resolute's Avatar
    Join Date
    Sep 2013
    Posts
    123
    Character
    Kaylan Greyashe
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Trihuuger View Post

    All in all, while you may be having problems on one end, I find most tanks to be window licking, paint chip eating retards and THAT is far worse than trigger happy DPS.

    I've tanked for over 10 years now, and truthfully wanted a break. I am sorry I chose to do so here. Tanked WoW from vanilla up through the end of Cata, Rift from the beginning of Rogues actually being viable (pretty much the easiest game to tank in yet), and Tera until I crunched the numbers on just how grindy that game was after a few months of being max level.
    Yeah, I tanked in WoW for years and thought I would make pugilist my main for this game. But I found that I couldn't stand giving up the control of the battles that tanking provides, especially when I see other people doing it badly.
    (1)

  10. #110
    Player
    Runalong's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Tilpax Morpax
    World
    Phoenix
    Main Class
    Pugilist Lv 50
    [QUOTE=Resolute;1340103]Yeah, I tanked in WoW for years and thought I would make pugilist my main for this game. But I found that I couldn't stand giving up the control of the battles that tanking provides, especially when I see other people doing it badly.
    This is more of less why I tank. I started off healing in Vanilla WoW on my druid but ended up tanking (Yes feral druids could tank in Vanilla despite the hate) because I got tired of the bad tanks.

    There have always been bad DPS since Vanillla WoW but instances certainly got dumbed down over the years to the point where it was just AoE tanking and AoE nuking throughout. I always preferred 5-mans to raids but 5-mans, even on heroic, became a joke.

    Class skills like hunter kiting and suchlike became things of the past that only veteran players had heard of, let alone were able to do.
    (0)

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