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  1. #1
    Player
    SkyBlueLogan's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Sky Blue
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I've had experiences like the OPs on many occasions. I saw a DRG on stream who said "I like to start every fight with blood for blood and Dragonfire dive". He's front loading with burst damage because WoW taught players that tanks have unlimited threat gen. Good players will listen to the feedback you give them when you explain how it is and unfortunately the bads will just say "lol" and keep on being an assclown.
    I get frustrated when I go into a multi-mob pull by tossing out a flash and my crappy AoE that's on a 25 second CD and the DPS go ham on the focus target. I aim to gain solid threat on the primary target, which causes the secondary targets to instantly aggro on the healer. Typically not the healers fault, just as result of the DPS rolling their face on the keyboard as soon as the pull begins. Sometimes the healers do silly things like toss out a heal before I even hit a mob, but I feel it's fair to give them the benefit of the doubt as their job can be difficult.
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  2. #2
    Player
    SkyBlueLogan's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Sky Blue
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Damn character limit...
    Don't get me wrong, I actually enjoy a challenge and I found tanking in WoW (after doing it for 6+ years) to be a snoozefest. On the other hand I found tanking in a game like TERA to be more difficult but incredibly rewarding and fun if I played well. Currently in FFXIV ARR, while I feel like there are definitely things I can do to make the encounter go more smoothly, the bulk of the threat control is in the hands of the DPS and healers. If they took some of that control and gave it back to the Tanks allowing for some more interesting game play with handling mobs (CC, interrupts, snap aggro or even positioning abilities) it'd be a lot more interesting for tanks and better for overall game play then just giving us a bunch of damage mitigation CDs to cycle.
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    Last edited by SkyBlueLogan; 09-27-2013 at 01:30 PM.

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