Quote Originally Posted by cabsNeezy View Post
I just want to vent to you fellow tanks off an assumption of mine.

I've recently tanked dungeons with people who obviously aren't strangers to MMO's because of they way they understand dungeoning mechanics.

However tanking in this game is hard because of how (My assumption) Warcraft evolved tanking to be so faceroll.

DPS classes I play with automatically start going buckwild on mobs I just pulled (Namely Bards and BLM) before I can even get a Savage Blade or Flash on them.

These people are so used to faceroll tanking and instant aggro from WoW that it makes tanking frustrating and them rage at me for not having aggro.

Vent end. Have you guys had similar experiences?

Yes, and I let everyone know after one sloppy pull that if they do it again they can tank it, and then the healer can die for their lack of better judgement. The one mechanic that I'm not too fond of in this game is the healer formulas that clearly show White Mage being able to almost out threat a tank in heavy heal situations. I do not want the game to be easier to threat gen, but just wish they tightly tuned it to where a tank can always save the day. They really penalize poor gameplay which is good, but at the same time it's not enough because at anything Pre-50, there's just not enough penalty or difficulty to really enforce someone to learn.

Literally people can even squeak by Ifrit Hardmode, which is daunting to me...as Garuda is a bit tricker IMO from Ifrit.