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  1. #1
    Player
    Vod's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Vod Macduff
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    Had this problem the most during early levels, and not as much at 50. If dps pulls agro on something I am tanking, I will let them tank it. After a few rounds of this (them offtanking mobs), they usually get the point that I am not here to babysit, or carry them through their retardedness.
    (3)

  2. #2
    Player
    Gray_Spy's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Virtual Spy
    World
    Goblin
    Main Class
    Warrior Lv 70
    Quote Originally Posted by cabsNeezy View Post
    I just want to vent to you fellow tanks off an assumption of mine.

    I've recently tanked dungeons with people who obviously aren't strangers to MMO's because of they way they understand dungeoning mechanics.

    However tanking in this game is hard because of how (My assumption) Warcraft evolved tanking to be so faceroll.

    DPS classes I play with automatically start going buckwild on mobs I just pulled (Namely Bards and BLM) before I can even get a Savage Blade or Flash on them.

    These people are so used to faceroll tanking and instant aggro from WoW that it makes tanking frustrating and them rage at me for not having aggro.

    Vent end. Have you guys had similar experiences?

    Yes, and I let everyone know after one sloppy pull that if they do it again they can tank it, and then the healer can die for their lack of better judgement. The one mechanic that I'm not too fond of in this game is the healer formulas that clearly show White Mage being able to almost out threat a tank in heavy heal situations. I do not want the game to be easier to threat gen, but just wish they tightly tuned it to where a tank can always save the day. They really penalize poor gameplay which is good, but at the same time it's not enough because at anything Pre-50, there's just not enough penalty or difficulty to really enforce someone to learn.

    Literally people can even squeak by Ifrit Hardmode, which is daunting to me...as Garuda is a bit tricker IMO from Ifrit.
    (0)

  3. #3
    Player
    sybase's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    18
    Character
    Charon Akutenshi
    World
    Lamia
    Main Class
    Gladiator Lv 50
    I haven't played a DPS role in ARR yet, however when I played WoW as a rogue we had Feint which would allow us to reduce our threat at will should we accidentally pull aggro. Do ARR DPS classes have something similair?
    (0)

  4. #4
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    DPS just need to play smarter in some instances. As a BLM, my combo prior to 50 always started with a Thunder 2/3 (so like 3 seconds of time spent casting my first ability) followed by a Swiftcast Fire 3. After that I'd go into my normal routine. By the time I had finished the Thunder and Fire 3 casts, the tank I usually roll with had firmly established threat and I would never overtake him unless I got some back to back procs on Thunderspark/Firestarter.

    It's a team effort. DPS need to give tanks the chance to grab that initial threat while tanks need to do everything in their power to get firmly established in those first few seconds.

    Quote Originally Posted by sybase View Post
    I haven't played a DPS role in ARR yet, however when I played WoW as a rogue we had Feint which would allow us to reduce our threat at will should we accidentally pull aggro. Do ARR DPS classes have something similair?
    Archers have Quelling Strike but only certain jobs have access to their cross class abilities.
    (0)
    Last edited by Orophin; 09-11-2013 at 01:44 AM.

  5. #5
    Player
    Dead-Song's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Rudolph Crowjaw
    World
    Goblin
    Main Class
    Samurai Lv 80
    Yeah thats how it works. This game PUNISHES you for lack of team work and steping off your role.
    By the way i love it when a black mages in my party...DAT damage xD
    (0)

  6. #6
    Player
    EvanderStoneguard's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Evander Stoneguard
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Not really, and if I run across a dps who facerolls I won't pick the mob back sometimes asking the healer to not heal. They will learn one way or another
    (2)

  7. #7
    Player

    Join Date
    Aug 2013
    Posts
    63
    I had exactly that experience last night on my 26 glad. I didn't even get to tank and thm pulled and archer lit it up.. I told them to let me pull they said just do it they can cc mobs, They certainly sounded like they knew what they were doing.

    The THM pulled again I flashed grabbed the doctore and instead of focusing on him they decided to burn the adds that came with him down by themselves.
    It didn't work, the archer died the thm was pissed and said I couldn't hold aggro on a mob I never saw. I killed the doctore and the adds with the good conj and I left the instance. 15 minutes is Nothing compaired to 60 with people like that. You're right about Wow behavior though, I was a 90 ne priest, I healed them all listened to the rants, these guys will get tired and leave soon.
    (2)

  8. #8
    Player
    Terinn23's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Ardante Nexus
    World
    Diabolos
    Main Class
    Samurai Lv 70
    I have to say you are right on. DPS and heals just want fast runs and they need to slow down. Threat is not given and it takes a few seconds to build. The way I solved this problem is working with the healers and if someone pulls off of me I will not taunt back if it continues to happen. If they die, then they die! They will learn to let you do your job! It helps when you run with at least a guildie who is healing your runs. I believe as time goes on everyone will settle into how they play and will take more ques from the tank and the healers. We just need to have the experience players help the newer players learn. I feel better now knowing I am not the only one who noticed this problem and am very happy it is not faceroll tanking!
    (1)

  9. #9
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Terinn23 View Post
    I have to say you are right on. DPS and heals just want fast runs and they need to slow down.
    I do want fast runs, that's true; it just so happens that runs will go faster with me alive because I understand aggro mechanics. Unless it's an enemy that I know for a fact I can finish off before dying, I won't even consider peeling it off of the tank (except that horrible Ifrit run the other day, where I sincerely tried to pull hate from the tank). Peeling off of the healer, on the other hand. . .well, it depends on how fast the tank is responding.

    That being said, by all means let people die when they're being obnoxious and not respecting anything about the aggro system. If they think they can survive tanking in cloth or leather, let them try it. If y'all can teach a few DDs to be better players, it makes DDs as a whole look better, and I'm all for that.
    (0)

  10. #10
    Player
    Stormspirit's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Lyrnmurl Usynmhassyn
    World
    Exodus
    Main Class
    Lancer Lv 16
    You guys do understand that not every player is jumping from another MMO, right?

    The genre has been mainstream for years and the name Final Fantasy alone is going to draw many first timers. Too many people have some WoW related chip on their shoulder and find a way to make that one game the culprit for anything that annoys them.

    People don't know how to act in a group because THE GAME DOESN'T TEACH YOU. That's an issue with MMOs going all the way back to Everquest and Asherons Call.

    The only difference, ironically, is that despite the fact that failure meant real consequences in a game like Everquest, players didnt waste time whining on boards. We learned and we sought to educate each other.
    (6)

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