Page 12 of 15 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 153

Hybrid View

  1. #1
    Player
    Mags1412's Avatar
    Join Date
    Apr 2012
    Posts
    22
    Character
    Omni Maggs
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by cabsNeezy View Post
    I just want to vent to you fellow tanks off an assumption of mine.

    I've recently tanked dungeons with people who obviously aren't strangers to MMO's because of they way they understand dungeoning mechanics.

    However tanking in this game is hard because of how (My assumption) Warcraft evolved tanking to be so faceroll.

    DPS classes I play with automatically start going buckwild on mobs I just pulled (Namely Bards and BLM) before I can even get a Savage Blade or Flash on them.

    These people are so used to faceroll tanking and instant aggro from WoW that it makes tanking frustrating and them rage at me for not having aggro.

    Vent end. Have you guys had similar experiences?
    Maybe in WoW you are referring to normal Dungeons. But the end game WoW is hard for ever specific job/class.
    (0)

  2. #2
    Player
    Mags1412's Avatar
    Join Date
    Apr 2012
    Posts
    22
    Character
    Omni Maggs
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by cabsNeezy View Post
    I just want to vent to you fellow tanks off an assumption of mine.

    I've recently tanked dungeons with people who obviously aren't strangers to MMO's because of they way they understand dungeoning mechanics.

    However tanking in this game is hard because of how (My assumption) Warcraft evolved tanking to be so faceroll.

    DPS classes I play with automatically start going buckwild on mobs I just pulled (Namely Bards and BLM) before I can even get a Savage Blade or Flash on them.

    These people are so used to faceroll tanking and instant aggro from WoW that it makes tanking frustrating and them rage at me for not having aggro.

    Vent end. Have you guys had similar experiences?
    Maybe in WoW you are referring to normal Dungeons. But the end game WoW is hard for ever specific job/class.
    (0)

  3. #3
    Player
    SatrinaKali's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Satrina Kali
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mags1412 View Post
    Maybe in WoW you are referring to normal Dungeons. But the end game WoW is hard for ever specific job/class.
    WoW is extremely easy even for Hardmode fights. The only difficulty in the game comes from "Get some gear to overcome the boss hitting harder then before and having more hp". Like 99% of games, moving out of things is the easiest part of a "hard fight" but where everyone fails because movement is very hard apparently.
    (1)

  4. #4
    Player
    Tigerwong's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Tiger Wong
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SatrinaKali View Post
    WoW is extremely easy even for Hardmode fights. The only difficulty in the game comes from "Get some gear to overcome the boss hitting harder then before and having more hp". Like 99% of games, moving out of things is the easiest part of a "hard fight" but where everyone fails because movement is very hard apparently.
    To get realm first, the only way to grab the achievement for your guild is to kill everything UNDERGEARED, that means using gear from the previous patch. You certainly are a long way from decent to say that gear is needed to overcome bosses. In fact there are a lot of achievements that require you to wear not exceeding a certain ilvl of gear and finish those raids. If put into FFIXIVARR it would probably require you to finish Coil with no more than ilvl 55 gear.
    (0)

  5. #5
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    I don't blame WoW for bad dps. I blame the mother of the bad dps for not swallowing them down when that special moment was coming.
    (0)

  6. #6
    Player
    Azazela's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Kaptain Pancake
    World
    Odin
    Main Class
    Gladiator Lv 50
    Well in WoW aside from specific design choices in an encounter, a tank when played right was never meant to lose aggro at all, and DPS could blast off right away. Here DPS can't just blast away, and you don't have a taunt that is reliable. Though I believe this game has it much easier on a skill level in terms of reflex time and other aspects.
    (0)

  7. #7
    Player
    Thagyr's Avatar
    Join Date
    Sep 2013
    Posts
    164
    Character
    Viktor Luminasch
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Azazela View Post
    Well in WoW aside from specific design choices in an encounter, a tank when played right was never meant to lose aggro at all, and DPS could blast off right away. Here DPS can't just blast away, and you don't have a taunt that is reliable. Though I believe this game has it much easier on a skill level in terms of reflex time and other aspects.
    I compare this game to early early WoW, since back then aggro was an entirely different game then it is in the current iteration. Even worse as there was no visible way of determining how well you were doing on aggro. Like here the DPS have to give the tank a headstart before they open up, and they have to be aware of their own aggro else they make life hard for the group.

    People just need to get used to this older style.
    (0)

  8. #8
    Player
    Selyndria's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    Selyndria Evangeline
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Thagyr View Post
    I compare this game to early early WoW, since back then aggro was an entirely different game then it is in the current iteration. Even worse as there was no visible way of determining how well you were doing on aggro. Like here the DPS have to give the tank a headstart before they open up, and they have to be aware of their own aggro else they make life hard for the group.

    People just need to get used to this older style.
    Actually your target mob has a colored dot that shows threat, green being none, yellow moderate, red = it's on your ass. DPS should all use that but most likely don't notice it because it is small.
    (0)

  9. #9
    Player
    Heartland's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Seginus Heartland
    World
    Midgardsormr
    Main Class
    Marauder Lv 37
    I recently rolled DPS after playing WAR for a bit, and I'm really starting to see the problems tanks face when even just one DPS attacks out of order and doesn't switch over. The tank has to readjust, they often can't swap markers, I usually have to swap targets to allow the tank to recover, and the other DPS often crys fowl and demands heals. I guess I've been lucky when I've tanked.

    Paint me insane, but I'll sometimes get some hate to do haymaker/feint. However, I always tell the healer beforehand that I have self-heals, and that they should focus on the tank. This really only applies to the first 1/2 of the game, as DPS have more options with their job.

    As hectic as this aggro system might be towards tanks, it would be extremely boring if it wasn't.
    (0)

  10. #10
    Player
    Selyndria's Avatar
    Join Date
    Mar 2011
    Posts
    114
    Character
    Selyndria Evangeline
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    As a dps, one that played both FFXI and wow for several years each, I try very hard not to pull aggro and have done so only once using Bane of all things. My biggest issue is that most people don't mark targets so I have to sit there waiting to find out which mob the tank is hitting on before I start nuking. The few that do mark usually make for a nice smooth run every time.
    (0)

Page 12 of 15 FirstFirst ... 2 10 11 12 13 14 ... LastLast

Tags for this Thread