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  1. #1
    Player
    jovination's Avatar
    Join Date
    Aug 2011
    Location
    limsa lomisa
    Posts
    16
    Character
    Virsta Hikouwe
    World
    Cactuar
    Main Class
    White Mage Lv 70
    I find there is just to much rage, this is really a game. There are people who act like idiots yes, but it is no fun to just "let them die" to learn. What I do is ask them, well what do YOU want me to do? If they say spam AoE hate gen the whole time they can see my tp/mp drain and become unable to do ANY hate gen and wipe the party. Gives them a good guilt trip that the first time it was just them, and when the tank tries to correct its a wipe.

    Typically I will tomahawk a mob that gets away, usually turning it around long enough for an overpower/flash and regain it. Also swapping to it for a quick hate rotation to make sure it doesn't leave and move to the next one. Doing this I can typically hand keeping hate from spammy dps, most freak out when they see the mob turn, if your lucky they will look for the mob everyone else is attacking and refocus.
    (0)

  2. #2
    Player
    jovination's Avatar
    Join Date
    Aug 2011
    Location
    limsa lomisa
    Posts
    16
    Character
    Virsta Hikouwe
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Why does SE make me shorten posts >.>

    What I am getting at is I hate WoW and how its rotation or get out. If you do not "maximize" you are bad, I like this game and 11 for the fact that you could play how you wanted, not really one predefined way. Adapting to the situation in this game is key, mistakes happen how well you can handle it and prevent a wipe is the true duty of the tank.
    (0)

  3. #3
    Player

    Join Date
    Aug 2013
    Posts
    37
    Funny thing is that I remember threat meters being a pretty important mod to have when I was raiding in WoW. Mind you, I only played from vanilla up to Cataclysm so I'm not familiar how much the mechanics have changed. But I would have thought that WoW's raiding community would at least be aware of threat management upon joining FFXIV. Having it be part of the game and not some add-on is a godsend.

    Granted, WoW was full of idiots too. Can't say they'd be any different once they get here.
    (0)

  4. #4
    Player
    Kerrath's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Kerrath Ellouelle
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Khyranthir View Post
    Funny thing is that I remember threat meters being a pretty important mod to have when I was raiding in WoW. Mind you, I only played from vanilla up to Cataclysm so I'm not familiar how much the mechanics have changed.
    Threat ceased to be an issue in 3.0, aka the pre-patch for WotLK. After that point, if someone pulled aggro, it was the tank's fault. 3.0 increased the DPS of all tanks. Later, (forgot when) threat went from 2x to 5x, and then after that, vengeance was added, which was a mechanic that made tanks do even more dps than before. After Cataclysm the DPS requirement to pull aggro from a non-retarded tank (aka at their computer, monitor turned on, keyboard plugged in, mouse plugged in, connected to the internet, logged into the game, conscious, paying attention, hands on mouse+keyboard, eyes open, not physically or mentally disabled) was astronomical. This has stayed true through to mists of pandaria. btw if a couple of the things i previously mentioned were missing you could probably still hold aggro.

    Coincidentally, if a DPS didn't install Omen after the launch of WotLK, I didn't give a shit as a tank, because never once did I lose aggro, even during the time when I was using a wonky non-responsive mouse that would periodically die and the keys started to fall out of my keyboard at a regular rate.
    (0)
    Last edited by Kerrath; 09-14-2013 at 07:21 AM.

  5. #5
    Player
    Virin's Avatar
    Join Date
    Aug 2012
    Posts
    106
    Character
    Hallbjorn Hauk
    World
    Ultros
    Main Class
    Arcanist Lv 50
    I run into the same thing. Flash alone is barely enough to hold adds off healers let alone someone attacking them. I even have macros for target marking etc. doesn't help. If I play my pld it's work to hold stuff. Now if I play my war I don't care as much cause flash+overpower is enough
    (0)

  6. #6
    Player
    Kennar's Avatar
    Join Date
    Mar 2011
    Posts
    131
    Character
    Kennar Stonebreaker
    World
    Exodus
    Main Class
    Paladin Lv 100
    I don't know if I have anything useful to add at this point, but here are my thoughts.

    I only played WoW for a short time, so I can't comment on it. I did spend a lot of time with XI, though. We all know that hate management is a team effort, and to that end I think XI did a much better job than XIV of teaching newbies about hate early on. The reliance on parties for general level progression, EXP penalties on death, and a generally slower pace of battle, made each fight a little more important. For a game that relies so heavily on group content in endgame, XIV sure does a poor job of introducing basic party mechanics. The Duty Finder, while a great tool for experienced players, is too impersonal for new players to learn the ropes. Most everybody's first party experience is being thrust into an important story mission with complete strangers. In XI, everybody went to the Dunes around level 13 for their first real EXP party. There they made friends (and connections), and learned what it meant to work as a team. XIV lacks that.
    (1)

  7. #7
    Player
    SteelyHermit's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Half Pint
    World
    Siren
    Main Class
    Archer Lv 50
    After running amdapor keep so many times you get too tired of it to care about waiting 5 seconds for the tank to generate hate. I go ham on the mobs as soon as the tank pulls, and yes sometimes they target me but even as a dps it really isn't that hard to tank a few mobs. I realize it isn't the tanks fault that he's losing aggro, I just can't be bothered to use any sort of strategy to kill trash mobs that give me 1 gil, I just want to get past them and move on. That being said, the tank i run with is my friend, so he doesn't care what I do, as he is also eager to finish the dungeon.
    (0)

  8. #8
    Player
    sasakusaku's Avatar
    Join Date
    Sep 2013
    Posts
    276
    Character
    Sasaku Saku
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    As healer, most tanks I meet do ok. Some have major issues with aggro and let me tank stuff though lol. Anyways, many DPS players in this game seem to be quite brain dead and have no clue how to play right. I mark something (or two) and sleep them....then .01 seconds later DPS are tab dotting everything in sight; these types get me killed all the time grrr. I feel the tanks pain, literally sometimes. /hugs tank who knows what he or she is doing and won't let go!

    Hopefully a few face plants (or more) teaches dumb DPS a lesson eventually...
    (2)
    Last edited by sasakusaku; 09-16-2013 at 07:06 AM.

  9. #9
    Player
    Guammasa's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    G'azra Nunh
    World
    Behemoth
    Main Class
    Marauder Lv 50
    At present, if I mark targets and DD STILL pulls one off me because of not following marks I ignore them and wait to pass out Darwinism awards. Normally, the healer stops healing them after the 2nd or 3rd time they do it. I see it as a little extra entertainment to watch the bard try to kite mobs around when they AoE a slept target or just outright ignore the markers. I also love when DD call me a bad tank and the other party members come to my defense. It makes me wonder how the bad-mouthing DD feels when the other members retort at their own inability to follow number marks.


    Regardless OP, welcome to the world of tanking and bad players. You will come to find them at every turn, every run, every game, and every aspect of Murphy's Law will be followed.
    (3)

  10. #10
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    All dps knows that if you mark 1-2-3, they must hit mark 3 than hard as you can.

    Usually, i not mark trash mobs, as a paladin i can hold aggro ever the dps let me do it. Sometimes and very often, at start throwing "shield lob" and mobs running to me, bards start to aoe rotation brain dead. Then, the bard have the aggro and try to kite, pulling other trash.

    I use shield lob, flash and scorn meanwhile the GCD it's running, then other flash and start to hit one mob using the chain combo. After that, tab other mob, fast blade + savage blade, tab other one and execute "Halone" over him. At this point, the first mob i hit need more aggro. I use this rotation trying that all mobs have the debuff strenght. If they 4 mob or more, flash is necessary to spam.

    The worst encounter will be which you need stopcast one mob, because no generate aggro, need GCD casue flash and combo chain are the same. At this moment, one bard or BLM can aggro.
    (1)

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