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Thread: Exploration?

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  1. #1
    Player
    Zun's Avatar
    Join Date
    May 2012
    Posts
    42
    Character
    Zunigo Gray
    World
    Excalibur
    Main Class
    Archer Lv 50

    Exploration?

    I'm sad to say, but by turning every cave, crypt, and creature hole in the world into an instanced dungeon, they've kind of screwed the exploration aspect of the game. Exploration was honestly better in 1.0 I feel.

    Yes, ARR makes a lot of improvements over the previous, but now the game kind of feels far too arcade-y. Queue up for a dungeon, get thrown in a group, fight stuff for an hour, get loot. Rinse, repeat. I know this has become a staple of MMOs as of late, but those other MMOs still had places to go that weren't instanced dungeons.

    It's not even just dungeons. NMs have been reduced to repeatable FATE missions now also. What happened to just chancing upon unusual critters out in the wild?
    (0)
    Last edited by Zun; 09-10-2013 at 08:46 AM.

  2. #2
    Player
    Zun's Avatar
    Join Date
    May 2012
    Posts
    42
    Character
    Zunigo Gray
    World
    Excalibur
    Main Class
    Archer Lv 50
    ...[continued]


    The game still has the second best crafting system I've ever experienced, and combat can be entertaining, if not repetitive at times, but the world...the world has majorly suffered. Its beautiful, and succeeds at giving a great sensation of your immediate environment's scale, but it's so structured now that it fails to trick the mind even a little into believing it's not artificial.
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  3. #3
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I think I have the exact opposite opinion of the game's exploration. More than any other MMO I've ever played FFXIV's world feels alive to me. Quests, story, and the like all play a role in this, but the way the world is built is the key. I love to explore and find the game provides me with plenty of opportunities. It seems like your only complaint is that there are no huge underground places to explore that aren't in a dungeon? But since when has exploration been limited to what's underground? And why wouldn't dungeons count as adding to the exploration?
    (0)
    A true paladin... will sheathe his sword.