I guess I have more of a problem there are 0 restrictions to the end game dungeons besides finishing story, just because they have finished the story doesn't mean they know how to play there job or have enough gear to beat the dps requirements to down bosses. From this point of view I liked how "The Secret World" had trial/training instance where people would have to pass in order to make it to the harder dungeons (that were tailored to there role tank/dps/heal). Also people thinking that premade groups is a sure fire fix doesn't mean the instance server still wont make them wait "reserving instance" and the more people who get to 50 the longer this will become. It would have been nice if the other dungeons had a lvl 50 variant to reduce stress on just running only Keep. Which also would have been a lot easier on pugs from duty finder since they have already run the majority of the instances to finish hunting logs and or the story chain.