A good player will look up the zone read guides or videos and get some basic gear, and not bring a whole group down by being clueless.You are exactly what's wrong with everything level 50 content at the moment.
At the very least, tell them that their weapons and equipment aren't up to par before leaving. Giving them no explanation helps no one. Not even you, since they don't know how they can improve.
Thats a good point. But then there are things like skipping the mobs in ambador keep. You can look up the bosses all you want but then people start attacking adds they are supposed to skip, everyone wipes and "its the noobs faults" even though no one told them that was going to happen.
You are playing with other people, preforming poorly ruins others experience. It seems selfish to go into something not prepared. Your talking about a endgame lv50 cap dungeon you have to run 100+ times for gear not some story mission which are generally easy.
Last edited by Zumi; 09-10-2013 at 07:03 AM.
These fights are extremely easy to figure out if anyone in the group has any sense of awareness. My group went in 100% blind and figured out each fight the first try (took a few tries to actually win though). Really the only mechanic that might take a while to grasp is how to avoid the huge AOE move from AK's final boss, the only reason we figured it out immediately was due to dumb luck.
I think good design is not requiring people to read strategy guides before even seeing a fight. So far every fight I've done has been intuitive if you keep an eye on bosses and can recognize patterns.
Edit: Obviously it's up to the player to decide if they want to deal with newbies to a fight or dungeon, but there's a right or wrong way to do it. Immediately jumping ship when someone says they are new is the wrong way. It's fine to leave a pt for AK if they are undergeared because the bosses are gear checks, but at the very least say why the party will not be able to complete the run.
Last edited by Estellios; 09-10-2013 at 07:13 AM.
+1These fights are extremely easy to figure out if anyone in the group has any sense of awareness. My group went in 100% blind and figured out each fight the first try (took a few tries to actually win though). Really the only mechanic that might take a while to grasp is how to avoid the huge AOE move from AK's final boss, the only reason we figured it out immediately was due to dumb luck.
I think good design is not requiring people to read strategy guides before even seeing a fight. So far every fight I've done has been intuitive if you keep an eye on bosses and can recognize patterns.
I'm actually sick of this read-up-and-come-back-afterwards-mentality that permeates MMOs these days. These so entitled 'elite' MMO players are so beyond me. lol And the funniest part is, they are even serious about what they say. Talking about being self-centered. I, personally, have no problem with loosing a fight.
Yes, because the right way to play the game is to completely spoil the experience for yourself by watching someone else play it first.
Hoppers are gonna hop no matter what SE does.
Last edited by Eekiki; 09-10-2013 at 06:42 AM.
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