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  1. #1
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50

    @Amdapor Keep Whiners

    For people whining about speed run, trash mobs:

    Do not give gil
    Do not give loot
    Do not give tomes
    Do not give exp
    Wear down your gear faster then dieing

    Note: Only 1 person gets 7 Allagan Bronze Pieces from chest.

    Result? Clearing all trash mobs wastes your time and most important, makes your repair fees bigger. The amount of trash there is will result greater repair fee cost then dieing 3 times.

    Before you even whine about speed runs, how about making trash mobs drop something useful!?

    Clearing all Trash Repair Cost > Dieing 3 times for speed run repair cost
    (65)
    Last edited by ilJumperMT; 09-08-2013 at 05:03 PM. Reason: Bold important parts since some people do not get the argument

  2. #2
    Player
    Lasteran's Avatar
    Join Date
    Jun 2013
    Posts
    37
    Character
    Spacious Skies
    World
    Ultros
    Main Class
    Gladiator Lv 50
    How about making the boss inactive and untargetable until 75% of the "trash" is cleared.
    (30)

  3. #3
    Player
    Luda's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Luda Kusunoki
    World
    Gungnir
    Main Class
    Thaumaturge Lv 50
    Speed runs, they was apart of 1.0? i seem to remember skipping trash in dungeons then too. its here to stay, get with it. There's no need to kill them.
    (6)

  4. #4
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    I can understand when a new tank complains, but I've seen healers and dps complain too, even if there's an experienced tank leading the way. Why? All speed runs do is speed up the run, cutting out the extra crap that doesn't need to be done. Is there a reason why people absolutely MUST fight every last piece of trash in a dungeon? I know some say "I don't know how to do it!" so here's a guide in speed runs:

    1: Tank runs to boss room (or safe spot if they can't make it the whole way)
    2: dps/healer follow tank
    3: tank dies away from the group

    Sure is hard isn't it? But people refuse to even try it, and that's just sad.
    (7)

  5. #5
    Player Syfin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    137
    Character
    Syfin Cross
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Im against speed runs pre 50 because you miss out on exp. Post 50 there is no incentive to not speed run.
    (9)

  6. #6
    Player
    Shonie's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Shonie Belle
    World
    Sargatanas
    Main Class
    Alchemist Lv 26
    I think I missed something, is the game closing down next week? Wow, I better hurry and finish all content right meow!
    (73)

  7. #7
    Player
    Tari-F's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Tari Falhs
    World
    Diabolos
    Main Class
    Fisher Lv 50
    I've stated this elsewhere, but I don't think most people have an issue with the idea of speedrunning itself. It's more the problem that speedrunning has caused in duty finder, where anyone new to a dungeon has a high chance of being abandoned on the grounds of "no experience" or wanting to run it normally on their first time.

    There needs to be a system that either gives people a reason to be okay with not speedrunning (ie: decent gil drops from trash mobs) or a change to duty finder to accommodate the two groups of players (casual/new vs speedrun).



    Not all players feel the need to rush end game content, so there shouldn't be any reason for other people to be forcing them to play like that. The same is true vice versa.
    (31)

  8. #8
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    i think the entire blame of this should be placed on SE for poor dungeon loot/drop designs. Here are some great ways to increase players wanting to actually run dungeons
    1.monsters drop $ pieces randomly and not just bronze pieces
    2.boss chest drop 1 Mage gear 1 Tank gear 1DPS gear even sub boss chests.
    3.Monsters give 1-2 tomes per kill.
    4.Monsters drop higher tier Potions x/mega.
    5.Dark matter chests

    wow look funner more incentive dungeons!
    (26)

  9. #9
    Player
    neverendingxsin's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Jonn Snow
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Why do you guys want to kill the SAME TRASH MOBS EVERY SINGLE RUN?!?! Its a waste of time especially if its the same group going every time.
    (4)

  10. #10
    Player
    mmcsky's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Venti Moccacino
    World
    Diabolos
    Main Class
    Lancer Lv 54
    Speed running with your FC mates and friends = cool beans! lets do this!

    Speed Running with Pugs and strangers = hold up! who set up a firecracker up your rectum?!
    (29)

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