Shadowsear has a damage cap.Yeah I would have liked to have been in the dev room when they came up with some of these abilities like punishing barbs, shadowsear, firm conviction, and emulate just to see if anyone said the obvious: that the abilities are inherently abuse-prone, ridiculous, balancing nightmares. The descriptions alone should make you hesitate to implement them. Deals damage in proportion to received damage...these things hit you for 3,000 hit points. Deals damage in proportion to the difference between your and the enemy's HP...these things have 32,000 hp. Gee, do you think that could be a bad id...op there we go R1's already just took down a R90 mob in 5 hits. Nice job, guys. Totally didn't see that coming.
V1 of punishing barbs was so out there that it makes the guy who created it and the guy who approved it look bad if they didn't forsee the impending lunacy.
Punishing Barbs has a damage cap.
Emutlate... Yeah, they didn't cap that. I can take Dodore's rediculously high resistance to ALL magic and just watch him tickle me. (Unless he Shadowsears me xD)
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