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  1. #51
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    We probably won't see a Ranged Physical Limit Break until Musketeer is released because that is when a actual DD Physical Ranged Job will be released. Assuming Musketeer is given a DD focused Job and not a Support Job like with Archer moving into Bard.
    (0)

  2. #52
    Player
    Kroktar's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    81
    Character
    Kroktar Thalius
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Veis View Post
    Both healers down in raid? Bard Level 3 Limit break saves the day.

    It's a great limit break, stop complaining.

    Game is balanced around end game.
    What about light parties?
    What about LB1 and LB2?
    I have run many times on Duty with 2 brds DPS...it sucks so much.

    We all agree we need LB3 mass ress to stay BUT there are so many things wrong
    The animation lock its retarded
    Also the Tank LB3 last like 3 fucking seconds...who the fuck made this "supports" limit breaks...
    (2)

  3. #53
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    Quote Originally Posted by Zanfire View Post
    dont get what was wrong with bard from 1.0...was just fine then and played the roll it was supposed to (better buffs, able to throw backup heals, solid DD..ect) Its The one job i still gripe over since beta, just find it dumb with the changes and still found no use for the LOLlower elemental resistance crap (hilarious when it changed to be one of the very few if not only FF with no elemental wheel)
    I had np with the way brd was in 1.0, I loved being a brd in garuda. Our 15 minute cd ability was pretty sweet. I wish Rain of Death though was the same animation. I always loved seeing that go off in 1.0. Now it's just sad to see. At least in 1.0 the skill affected enemies nearby too when used if they were in range. I have to say I am not happy with the limit break brds got either, I never played brd in ffxi and I loved it in 1.0 since I could fire arrows instead of playing instruments all the time.
    (0)

  4. #54
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    Contd from last post:
    I'm more dps minded and would prefer a dps based Limit Break or at least give brds 2 choices for a limit break depending on the situation. Say the one we have now and maybe a dps one if the situation called for it. I love my brd but I wish I could limit break with the effectiveness of mnk, drg or blm. At least they shortened the time it takes to cast swiftsong.
    I remember first time I tried Rain of Death out in phase 3 beta when I got my 1.0 char back and I was disappointed with what they did for the animation. There is a saying "if it ain't broke don't fix it". They should've left RoD alone.
    (0)

  5. #55
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    Quote Originally Posted by Lucroarna View Post
    @50 BRD is essential for tanks during AOE threat fights. They make sure a Warrior can spam overpower, and a paladin can spam flash stress free.

    However, the LB for Bard does not make any sense, and will probably be changed. They are a DD class now, give them a DD LB.
    I agree. The current limit break would make more sense if brds could use whm skills.
    (0)

  6. #56
    Player
    AyaAkali's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Aya Akali
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Althea View Post
    I'd be more okay with bard if there was also a ranger class instead.

    Then they could make bard more "support" while archers could also have the option of going as a dedicated DD (ranger). I'm sure this is coming eventually, though. I've used the bard LB3 a few times on some bad ifirit runs. It didn't save the raid, though. They all resulted in wipes regardless. The "rez animation" just takes way too long for it to be a successful recovery.
    ... What? You get almost instantly propped back on your feet with full HP, MP and TP bars. For an Ifrit run to go bad enough that you need to pop a LB3 raise to save it, I'd say all hope was lost well before that anyway.
    (0)

  7. #57
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    cough bump cough
    (0)

  8. #58
    Player
    Keedah's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Keedah Kendahl
    World
    Leviathan
    Main Class
    Arcanist Lv 36
    Bards are arguably the highest dps in the game.
    Bards have extremely high burst damage (probably rivaled by BLM's, but ours lasts longer).
    Bards are the most mobile dps class in the game.
    Bards have the best utility in the game (song, root, slow, silence).
    Bards aren't melee. Because fuck melee. <3

    Give us a dps limit break and we won't need to bring any other dps classes to anything. Maybe a BLM for AoE every once in awhile.
    (0)

  9. #59
    Player
    Kestrel's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Kestrel Sparrowhawk
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by TheKojukinator View Post
    Am I the only one under the impression that there are only THREE kinds of limit break types, because there are only THREE party roles: Tank, DPS, Healer? And within each role there are actually three limit breaks, depending on how many bars were charged.

    If I am not mistaken, then complaining about Bard's limit break is silly... because it's the same limit break that all other DPS classes/jobs have. As far as I understand, there is no Job that ever changes the base Class' role... meaning a Tank never turns in to DPS with a job crystal. Thus, a Bard is still DPS because an Archer is DPS... even if Bards were completely awesome debuffers/buffers and had shitty dps, they are still based on the Archer class and the game still counts them as DPS so we'd have the DPS limit breaks.


    As a side note, I agree that as a Job the Bard is underwhelming... but in spirit I am rooting for it still.

    Was this really posted? SMH...
    (0)

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