The graphical processing power of the ps3 is limited. You have to remember, it's a 6 year old system. It has trouble rendering so many character models at once on the screen. That's why it loads models slowly, after an elapsed time.Hmm, Im curious if the people who are on PS3 and say there is no lag, are thinking lag is the same thing as others think it is. Im on a PS3 with 6mbps DSL (used to have 30 but had to save money). My ping is like 3x better on my current DSL than it was on my cable connection. Anyway, some Fates are much worse for me, but Im only level 27 but have experienced rushing into a fate zone and not really see anything for about 3-5sec, but on others its better and I can see things enough to fight and heal etc. right away. Im wondering if its the same on faster cable aswell.
What Im noticing most and I assume its system lag, when your approach like a chocobo guy and you see him standing there in the town but no chocobos and only after you get to him the surrounding characters pop in. This seems pretty consistent lately with quest characters aswell. Its pretty annoying.
Im thinking the PS3's low memory issue (the reason for its delay in the first place) is causing these issues where its just too much all at once for the system to load in. With a dynamic MMO like this they cant really program that ahead of time, like they can with games they know whats going to happen, in any certain instance. I probably didnt explain that very well as Im not too technical about programing.
*Good explanation Kosmos992k

this is a rendering issue and priority issue if you havent experienced it on the ps3 then you havent done any major fates such as its not lupus (the big crab in costa del sol), svara, odin, and behemoth. i am sure i missed one or two of the bigger ones but these are the ones i know i avoid. whoever said to change the battle effects settings should know this does not work with rendering as much as it stops server lag. this issue is on ps3 and pc it just tends to happen on lower end pcs more frequently. what happend is when the game servers capacity was upgraded they forgot to scale the rendering priority to the new scale of players.
Edit: this issue has been adressed by SE yet they have not stated any hot fix in the works. what i believe they are doing is waiting for the subscription fees to roll in so that they will have a clearer vision on how to scale this issue.
Last edited by 1Logic; 09-21-2013 at 01:12 AM.

Unfortunately it runs exactly the way they want it to, also a lawsuit due to this is impossible seeing as they set loading priority for mobs to be under pets players and minions. Also you are only being limited due to performance of what you play on some pc and majority of ps3's face thus issue due to the hardware there on. I know this to be true due to me a buddy on ps3 and one on a weaker pc all on TS and at the same fate I saw everything and my settings are all maxed while both of them saw only players. Mind you we are all within 1 mile of each other and equal isp connections to only difference is power of our hardware.
Yeah the performance on the PS3 leaves a lot to be desired. It's not just FATES; but neither is it every fate. For instance, anybody who has done Svara on a PS3 knows that there is undoubtedly a huge problem, I.E. Svara doesn't load at all - most of the time. Sure, you can turn all of the combat effects off and it "might" work, but other problems persist. Waiting for NPC's to load in general is a persistent problem.
I'm getting a PS4, and I'll be taking advantage of the free upgrade, but I do feel bad for those who have no intention of buying a PS4 and are left with a decidedly inferior product. The problem is, I honestly don't know that there is much Square Enix can do to make the PS3 more functional.

+1
Normally things are OK, but when there are a lot of people (happened in Drahonhead and the Processing Plant), things tend to disappear, which is frustrating because you get there on time but since nothing loads, ends up in time running out.
Fights like Svara, DD, Gorgimera (?) among others are good examples.
I do hope that it's different on PS4, but then, I believe that the beta starts on February? So it's three months after launch.
I am one of the individuals who will be getting a PS4 on launch or very shortly after. I'm disabled so I don't have luxury of playing at a computer desk like most. I could hook a PC to my tv but I'm also not rich enough to afford a 1100 dollar gaming system. So I'll settle for dropping 400 on a ps4 and sitting comfortably on my couch where I can tolerate the physical pain. This issue lies with the prioritization to which the server sends the appropriate data (the monster first) aka culling. There needs to be an option in the system config that limits the amount of players rendered at any given time (eg; 5, 10, 15 players selectively) so when you enter a popular fate, you only see the amount of players you want to see. Easy as that.
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