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Thread: Fates on Ps3

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  1. #1
    Player
    Ebojager's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    40
    Character
    Ebojager Rainsfolk
    World
    Ultros
    Main Class
    Arcanist Lv 45
    Hmm, Im curious if the people who are on PS3 and say there is no lag, are thinking lag is the same thing as others think it is. Im on a PS3 with 6mbps DSL (used to have 30 but had to save money). My ping is like 3x better on my current DSL than it was on my cable connection. Anyway, some Fates are much worse for me, but Im only level 27 but have experienced rushing into a fate zone and not really see anything for about 3-5sec, but on others its better and I can see things enough to fight and heal etc. right away. Im wondering if its the same on faster cable aswell.

    What Im noticing most and I assume its system lag, when your approach like a chocobo guy and you see him standing there in the town but no chocobos and only after you get to him the surrounding characters pop in. This seems pretty consistent lately with quest characters aswell. Its pretty annoying.

    Im thinking the PS3's low memory issue (the reason for its delay in the first place) is causing these issues where its just too much all at once for the system to load in. With a dynamic MMO like this they cant really program that ahead of time, like they can with games they know whats going to happen, in any certain instance. I probably didnt explain that very well as Im not too technical about programing.

    *Good explanation Kosmos992k
    (1)
    Last edited by Ebojager; 09-11-2013 at 07:43 AM.

  2. #2
    Player
    Eldeniel's Avatar
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    Aug 2013
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    97
    Character
    Meldan Loredon
    World
    Ragnarok
    Main Class
    Marauder Lv 70
    For sure the number of players is too high for the ps3 memory, but it´s not the only reason about lags, cause during the beta 3 i made some ALEAS with 40-50 players around me and i never had any lags issues.

    Right now when i'm playing on maps with few players compared to other maps like coerthas, i've always got lags issues and since the last update from SE I also have tremendous lags during dungeon, last time i played during 30min whithout seeing any members of my team...
    This iś not only a ps3/ISP/ issue, the problem mostly come from SE servers and the fact that they authorize more players to play on a server than it can support. They open a large number of new servers in US and Japan, but the worlds transfers are not ready yet, so players with high lvl caracters don't want to create a new caracter and start again from the begining...
    Maybe in a few months we should see the end of the tunnel...
    (0)

  3. #3
    Player
    Blazn's Avatar
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    Aug 2013
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    limsa... FUK that place
    Posts
    169
    Character
    Blazn Pyro
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Eldeniel View Post
    For sure the number of players is too high for the ps3 memory, but it´s not the only reason about lags, cause during the beta 3 i made some ALEAS with 40-50 players around me and i never had any lags issues.

    Right now when i'm playing on maps with few players compared to other maps like coerthas, i've always got lags issues and since the last update from SE I also have tremendous lags during dungeon, last time i played during 30min whithout seeing any members of my team...
    This iś not only a ps3/ISP/ issue, the problem mostly come from SE servers and the fact that they authorize more players to play on a server than it can support. They open a large number of new servers in US and Japan, but the worlds transfers are not ready yet, so players with high lvl caracters don't want to create a new caracter and start again from the begining...
    Maybe in a few months we should see the end of the tunnel...
    No its mostly a hardware issue seeing as i load every player and mob instantly and never have seen mobs or players not loading and yes I ha e been apart of every large fate ingame granted I'm on a very high end pc but the problem is the priority they load things and the limitations of your hardware combining to cause this
    (0)

  4. #4
    Player
    Eldeniel's Avatar
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    Aug 2013
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    97
    Character
    Meldan Loredon
    World
    Ragnarok
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Blazn View Post
    No its mostly a hardware issue seeing as i load every player and mob instantly and never have seen mobs or players not loading and yes I ha e been apart of every large fate ingame granted I'm on a very high end pc but the problem is the priority they load things and the limitations of your hardware combining to cause this
    It can't be only because of my hardware, cause before the last update I've never had any troubles in dungeons. I agree with you that the ps3 is limited and that it cannot load instantly hundred of players, but during dungeons, with only four players, it's not normal that i've spent more than 30 min whithout being able to see my teammates.
    Also, i know some friends who had the same issues than i am, with the same type of connection, same ps3 and all, and when they tried to use VPN it fixed all their troubles... So if it's a hardware issue, then why the use of a VPN solved it for a large number of players ?
    (0)

  5. #5
    Player
    Blacksoul23's Avatar
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    Aug 2013
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    3
    Character
    Blacksoul Hellgates
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Studingo View Post
    massive mmos arent meant for consoles, no matter how much you or a company may like to believe that. If you are gonna be a serious mmo player time to invest in a PC
    Well you have a point but if a company tells you u cab play it on the ps3 you should be able to play in the ps3 not everyone has 1100 for a good gaming pc
    (0)

  6. #6
    Player
    Wickie's Avatar
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    Aug 2013
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    Character
    Wickie Moeranza
    World
    Moogle
    Main Class
    Lancer Lv 50
    Fates at lvl 40+ are a no go for me on PS3. Fate is over before I see any target.
    (1)

  7. #7
    Player
    Mr_Garrison's Avatar
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    Aug 2013
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    45
    Character
    Calanthe Ferelith
    World
    Moogle
    Main Class
    Arcanist Lv 50
    I've not really noticed if it makes a huge difference, but in the PS3 settings (Character Configuration > Character) you can alter the Battle Effect Settings for yourself/party/others between show all/show limited/show none.
    (0)

  8. #8
    Player
    Majestrix's Avatar
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    Aug 2013
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    Character
    Majestrix Leblanc
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    If only they would increase the EXP gained from Guildhests, Trials, and Dungeons, people would have an alternative to leveling, instead of just grinding Fates, which is currently the most efficient way to level.

    The rate at which Leve Allowances are given should also be increased while keeping it at a lower maximum count to like 15 or 20. This would prevent people from saving up allowances and actually make use of them.

    I think this will help relieve the extreme congestion in Fate Areas and at the same time give people different choices for leveling. Fate grinding gets tiring and repetitive.
    (0)

  9. #9
    Player
    cromica's Avatar
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    Aug 2013
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    5
    Character
    Cromica Rhecanas
    World
    Exodus
    Main Class
    Gladiator Lv 35
    This has nothing to do with graphics, it is the same culling mess that GW2 had.
    (0)

  10. #10
    Player Kosmos992k's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    It's not the PS3 it's a combination of two things. First is graphics culling aka draw order aka draw the monster first so we can see it, we don't care about the other players as long as each of us can see the thing we are hitting. second is server overload/lag. There are too freaking many players in the FATE for the server to handle. FATE happen in open areas within an zone which is itself a large single instance containing many, many players. If the zone is heavily loaded you can experience lag at any time. now, let's say a big FATE, one of the really popular ones occurs and you have 100+ players all rushing to join it. With 100+ players (or 50 or whatever large number you choose) all hammering their controls to fight a hectic FATE, the server cannot keep up. The more players, the worse this gets, and the more heavily loaded a zone, the worse it gets. You'll have seen situations where your character will freeze in position and move around like a cardboard cut out. That's because the server is no longer sending much data back to the client and it is only updating your position based on what you are doing locally.

    Does the PS3 have some restrictions because of it's own performance bottlenecks? Sure, but oddly enough the graphics engine on the PS3 enforces fairly strict culling already to maintain framerate. That should mean that the performance on the PS3 is more consistent because it already limits how many active characters/enemies you can have onscreen at once in order to maintain framerate.

    Personally I think that the overload on the server side is a more significant factor in this issue. I'm certain that the PC graphics engine also has some automatic limiters within it to preserve framerate at the expense of the number of drawn players and enemies. Not to mention the fact that if you talk to PC players with high performance rigs, they are not exactly ecstatic with these FATE either.

    Maybe FATE should somehow be instanced to prevent a busy zone from crippling playability in a busy FATE?
    (3)

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