Quote Originally Posted by Kitru View Post
The trinity refers to roles, not group composition. They *are* designing content with an explicit ratio though: 25% tank, 25% healer, and 50% DPS.
Assuming they plan on keeping the same ratio as 4 mans for 24 is not that likely, that would be 6 tanks, 6 healers, and 12 dps. I've never played a game in existence that required 6 tanks for a fight. (could be interesting to see though lol)


Quote Originally Posted by Kitru View Post

As to there being content made that emphasizes WARs over PAL, I'd be curious to see you concoct a scenario that actually does so without it being horribly contrived.
First scenario I could think of off the top of my head is a boss mechanic that targets the tank and deals a set amount of unmitigatable damage. Something like that may require the HP pool of a WAR to absorb the hit, an HP pool that is just impossible for a paladin to reach.