I am going to start this out by saying, I realize SquareEnix likes the community to discover things and share them with each other. I like it as well more often than not, I enjoy sharing and helping my community. But there are some situations where leaving this information up to the community is a bad choice. Such is the case with Culinarian food buffs.
Every single food item in this game should show in the tooltip/description the exact benefits of eating this food. When you eat this food you should see its affects upon your attributes/stats. Accessores, Armor, Weapons... all these items grant a bonus of some kind. If you treated armor the way you treated food the community would be up in arms over it. So why do you torture an entire job by leaving everything in the dark?
I can understand leaving recipes for discovery, quest locations, what creatures drop what, where you can harvest this... But when it comes to something that grants a statistical bonus it is absolutely horrible to not have this info right in the players face.
MOST Culinarians cannot sell their food to players, they are stuck with it rotting on their retainers or are forced to sell it off to NPC's, so they can start a new job that may actually make them some gil and be of use. They have wasted time on a class that the overall community thinks is all but useless.
1. Please implement into the food item tooltips the exact information on what Attribute/Stat it increases and by how much
2. Please make it so that the effects of food are shown on a character attribute window after eating.
3. Make HQ good actually useful. Currently food lasts 30 minutes by default. Make it so that that based on each tier of HQ the duration of the food increases.
- Normal Quality: 30 Minute Duration
- High Quality +1: 40 Minute Duration
- High Quality +2: 50 Minute Duration
- High Quality +3: 60 Minute Duration
Please give the Eorzean cooks something to look forward to, right now the outlook is bleak at best.
EDIT: 04/26/2011
Thank you see for coming in here and letting us know that info is on the way for all players.. But I hope you plan to adjust the way foods buffs work to be less complicated and more worthwhile of all ranks... regardless of player's Stats and Element setups as the below link lists...
http://lodestone.finalfantasyxiv.com...entry?e=144489
That link above lists the way food currently works. The system is overly complicated and worse makes food either useless at a certain point or minimally useful. Even if a player keeps there stats at a completely even 84 across the board they are going to eventually have stats to high for food to be of much use. Currently the highest affinity item in the food is a 67 which means once you get 75 in a stat food becomes alot less useful.
Please fix the food system completely because its current version is just bad. I am glad the info on what food does will be listed in game. But if the system is not adjusted this info is just going to reinforce how bad the food buff system currently is.
If players need to readjust there stats/elements just to make food buffs more optimal, food sales are just going to stay in the toilet.