Dying is actually more cost effective then winning ...... 2% durability loss on death so sacpulling actually saves you gil in the longhaul over killing everything ><You sure all those gear maitenance costs aren't coming from incessant sacpulling?
Just to be sure that's not where the problem lies, not saying there isn't one. If that is the problem I say you earned it, but if it isn't, i'm a little afraid now
Also presumably, aren't leves still a great way to make money?
Sac pulling incurs less gear damage than fighting through the mobs.You sure all those gear maitenance costs aren't coming from incessant sacpulling?
Just to be sure that's not where the problem lies, not saying there isn't one. If that is the problem I say you earned it, but if it isn't, i'm a little afraid now
Also presumably, aren't leves still a great way to make money?
I wish i could! I have desperately tried to create a alternate character on my server for weeks now but the restriction just won't lift. What annoys me is i keep seeing new lvl 1 characters show up in towns regularly and yet my server has apparently been restricted for weeks now.
Everyone seems to be missing the point. It is not about an individual making money. It is about the fact that once you hit 50 the ability to make NEW GIL dies. Making money off other players is not the issue here. The issue is eventually everyone except a few will be completely broke as they had no way of generating enough income to make up for their repair costs.
Somethings that could be added to offset this:
Free repair at end of successful dungeon/primal/leve. That way the 200-1000gil reward is not immediately wasted to get your gear repaired.
Higher gil rewards for dungeons/primals/leves.
Higher gil drops off npc type mobs.
Random chests in the world that drop Allagan pieces.
There are plenty of things to do to inject some ways to get more money than you are losing. This is not about a person becoming wealthy on the server (which happens at another's expense).
Actually i was thinking the best way to offset costs was to have a new game + option. The ability to start off from scratch over again and carry over your items and exp would be a welcome addition.
Or Solution BSomethings that could be added to offset this:
Free repair at end of successful dungeon/primal/leve. That way the 200-1000gil reward is not immediately wasted to get your gear repaired.
Higher gil rewards for dungeons/primals/leves.
Higher gil drops off npc type mobs.
Random chests in the world that drop Allagan pieces.
There are plenty of things to do to inject some ways to get more money than you are losing. This is not about a person becoming wealthy on the server (which happens at another's expense).
Let us buy alagan pieces with GC Seals
50 seals = 1 bronze piece
250 seals = 1 silver piece
1250 seals = 1 gold piece
So If I fate grind all night and net 20,000 GC seals that would be 16 gold pieces worth 40,000 Gil and I'd probably repair twice for around 5k total at a net profit of 35,000 gil.
Last edited by Ryios; 09-10-2013 at 02:27 AM.
I like this idea, but add tombs of philosophy as well. As some of us dont fate grind.Or Solution B
Let us buy alagan pieces with GC Seals
50 seals = 1 bronze piece
250 seals = 1 silver piece
1250 seals = 1 gold piece
So If I fate grind all night and net 20,000 GC seals that would be 16 gold pieces worth 40,000 Gil and I'd probably repair twice for around 5k total at a net profit of 35,000 gil.
Or Solution B
Let us buy alagan pieces with GC Seals
50 seals = 1 bronze piece
250 seals = 1 silver piece
1250 seals = 1 gold piece
So If I fate grind all night and net 20,000 GC seals that would be 16 gold pieces worth 40,000 Gil and I'd probably repair twice for around 5k total at a net profit of 35,000 gil.
http://forum.square-enix.com/ffxiv/t...se-GC-activity
I would be pretty happy to purchase alagan pieces with GC seals, liked your post.Or Solution B
Let us buy alagan pieces with GC Seals
50 seals = 1 bronze piece
250 seals = 1 silver piece
1250 seals = 1 gold piece
So If I fate grind all night and net 20,000 GC seals that would be 16 gold pieces worth 40,000 Gil and I'd probably repair twice for around 5k total at a net profit of 35,000 gil.
Sac-pulling is actually CHEAPER than fighting trash mobs. No joke. The decay of durability fighting trash mobs is higher than just simply dying.You sure all those gear maitenance costs aren't coming from incessant sacpulling?
Just to be sure that's not where the problem lies, not saying there isn't one. If that is the problem I say you earned it, but if it isn't, i'm a little afraid now
Also presumably, aren't leves still a great way to make money?
When all is lost,
All is in vain.
When Good and Evil,
Unite in pain.
Rivers of swords must join as one,
Only then shall the spell be undone.
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