Then you should kill mobs that drop items and sell them on the market. We used to do this in vanilla wow and in FFXI. If you don't want to craft, that's fine.. then farm items to sell to crafter's and make money!I 100% agree.
People are missing the point. If everyone levels their crafting up, who are they to sell to? Selling and buying on the market does not in no way introduce gil to the economy and in fact removes a little bit every time a transaction is made.
If I want to grind mobs for the gil, that should be an option. I'm not hurting for gil right now but I do not find crafting enjoyable and don't think I should be pigeonholed into doing it. I'm not saying there is "zero" income at 50, but the amount you get from fates, leves and such is extremely small. Level 1 quests reward more gil than a level 45-50 fate, tell me that isn't ridiculous?
Too much work for many people in this game because they only want to run dungeon day after day. Most players from FFXI are willing to put more effort to get what they want.
[QUOTE=I'm a bit baffled as to how you don't see a problem with having to "work 2-3 days to run 1 dungeon". You should be able to fund what you want to do by doing what you want to do, simple as that. Running a dungeon should be able fund running more dungeons. Crafting should be able to fund more crafting. And so on. [/QUOTE]
Tell me, how does this add money to the economy again? I'm not saying I'm unwilling to do anything for gil, nor am I saying I am in desperate need of gil.
I'm saying outside of quests that are non-repeatable, there is very little income coming in.
Selling, and buying on the market does not introduce gil into the economy, and in fact takes it away from the server economy as a whole.
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