Quote Originally Posted by e90guy View Post
I understood your point about the current economy and only SE knows whether there is a net inflow or outflow of gil. What I have problem is people don't want to "work" to get what they want. "Work" in this game means doing FATE/levequests to earn enough gil to sustain your other activities. You may have to "work" 2-3 days to run 1 dungeon if you are not good at making gil.
I'm a bit baffled as to how you don't see a problem with having to "work 2-3 days to run 1 dungeon". You should be able to fund what you want to do by doing what you want to do, simple as that. Running a dungeon should be able fund running more dungeons. Crafting should be able to fund more crafting. And so on.