Quote Originally Posted by e90guy View Post
I understood your point about the current economy and only SE knows whether there is a net inflow or outflow of gil. What I have problem is people don't want to "work" to get what they want. "Work" in this game means doing FATE/levequests to earn enough gil to sustain your other activities. You may have to "work" 2-3 days to run 1 dungeon if you are not good at making gil.
Oh, I'm right there with you that it should take a little effort, and I am not disagreeing. I would not mind if they did give a slight increase to the amount of gil gain in FATE's and levequests though. I don't think crafting should be a requirement of generating gil however. Activities on my main class should be able to cover her own way though I do think.