Quote Originally Posted by ak47 View Post
stuff
Okay, there you go. Someone please answer this. Why is dungeon-running seen so effortless when compared to crafting/gathering? I don't get it. You don't get into a dungeon and faceroll your way to victory. It takes work just like gathering or crafting takes work. Just like you know where to get mat X or how to perfectly craft item Y after a certain number of tries, dungeon-runners know how to run dungeons after a while as well. I'm not saying it's rocket science, but there is just the overwhelming air filled with this semi-hidden sentiment that dungeon-running takes no work whatsoever and people just want to make a quick buck and I can't for the life of me figure out why people see it this way. The problem is and has always been that the gains accrued from running a dungeon versus the loses incurred are skewed heavily in favor of the latter. People just enough to get by without being forced into an activity they want no part in.