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  1. #1
    Player
    ak47's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Zool Arkones
    World
    Shiva
    Main Class
    Archer Lv 50
    Quote Originally Posted by Doctor- View Post
    After spamming a lot of endgame raid dungeon for farming + Titan hard mode relic my gil supply has dwindled to almost nothing and with no good source of income >.< - (5k repair bills btw) I decided to make alts to sustain me some fat checks until this issue is fixed.... a lot of my friends are also down to their last 75k on new server the main problem will soon start on new servers by the end of this week I believe.
    So let me just see if I got thiss clear... you have spammed dungeons.....ran out of gil due to repair costs......not attempted to make gil through any other means on your main character ....made a alt to generate funds for repairs........and to bump it all you think the game needs fixing all because cause you don't want to do anything that involves effort outside of a dungeon. BUT have yet to realise that making a new char is not actually a fast and effective way of making cash

    I am sorry but this is just a "FAIL" of the highest order.
    (1)

  2. #2
    Player
    Aicha's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    A'shanee Kasha
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ak47 View Post
    So let me just see if I got thiss clear... you have spammed dungeons.....ran out of gil due to repair costs......not attempted to make gil through any other means on your main character ....made a alt to generate funds for repairs........and to bump it all you think the game needs fixing all because cause you don't want to do anything that involves effort outside of a dungeon. BUT have yet to realise that making a new char is not actually a fast and effective way of making cash

    I am sorry but this is just a "FAIL" of the highest order.
    Running dungeons is as much 'effort' as crafting, so why shouldn't both be sustainable, why can't players choose from all the options the game offers and do the ones they enjoy.

    Boggles my mind why some people think it's good game design to force people to do things they don't enjoy. I at least play game for fun and recreation.
    (3)

  3. #3
    Player
    BabyChooChoo's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Valkyria Mooncrest
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by ak47 View Post
    stuff
    Okay, there you go. Someone please answer this. Why is dungeon-running seen so effortless when compared to crafting/gathering? I don't get it. You don't get into a dungeon and faceroll your way to victory. It takes work just like gathering or crafting takes work. Just like you know where to get mat X or how to perfectly craft item Y after a certain number of tries, dungeon-runners know how to run dungeons after a while as well. I'm not saying it's rocket science, but there is just the overwhelming air filled with this semi-hidden sentiment that dungeon-running takes no work whatsoever and people just want to make a quick buck and I can't for the life of me figure out why people see it this way. The problem is and has always been that the gains accrued from running a dungeon versus the loses incurred are skewed heavily in favor of the latter. People just enough to get by without being forced into an activity they want no part in.
    (1)