Page 8 of 25 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 242
  1. #71
    Player
    echogame's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    172
    Character
    Chai Latte
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alhanelem View Post
    If you have limited playtime, you shouldn't be breaking your gear so fast. If you have time to break your gear you have time to level a crafter.
    Why do people keep on insisting that players need to level a crafter? There should be a sustainable way to keep on playing this game without bothering with DoH/DoL, instead of being completely bankrupt as pure DoM/DoW running endgame dungeons/primals.

    Besides, if everyone had every crafting job to 50, who would crafters sell things to?
    (7)

  2. #72
    Player
    eeto's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Eeto Jai
    World
    Coeurl
    Main Class
    Archer Lv 34
    Quote Originally Posted by Jinzuki View Post
    oh my god this x 1billion.

    in b4 someone cries that there isn't enough gil generated in the world but fails to realise the thousands upon thousands of players generating gil playing through the story mode.
    Then again, that isn't sustainable.

    Bottomline is, i had never played a game where a player cannot sustain themselves through just normal battles. The game atm forces you to take a craft to prolong the eventual game over. New players just means prolonging gils injected to the economy but thats nothing to rely on.

    Without a craft or farming, you shouldn't have a lot in bank, but also shouldn't be anywhere near a game over.

    Its pointless to open a new topic about this, because every topic we spent 50%+ of the time explaining the difference between server economy vs personal wealth, sustainable growth, and healthy inflation.
    (5)

  3. #73
    Player
    Doctor-'s Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    206
    Character
    The Doctor
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by echogame View Post
    Why do people keep on insisting that players need to level a crafter? There should be a sustainable way to keep on playing this game without bothering with DoH/DoL, instead of being completely bankrupt as pure DoM/DoW running endgame dungeons/primals.

    Besides, if everyone had every crafting job to 50, who would crafters sell things to?
    I find it funny - Many people enjoy their time differently I do not need other to tell me to have to level something so that I can enjoy what I enjoy >.<.... there should be other ways to make sustainable income that is break even and then market for surplus.
    (0)

  4. #74
    Player
    Ruprect's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Ruprect Castiect
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by echogame View Post
    Why do people keep on insisting that players need to level a crafter? There should be a sustainable way to keep on playing this game without bothering with DoH/DoL, instead of being completely bankrupt as pure DoM/DoW running endgame dungeons/primals.

    Besides, if everyone had every crafting job to 50, who would crafters sell things to?
    Because the fanboi's dont know how else to respond.
    (2)

  5. #75
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Ya current issue of gathering gil now is that the best method is simply selling valuable items people want on the market or the lvl 45 -49 leves.

    the leves lvl 45 - 49 gives between 500 gil - 600 gil per turn in so far.
    (0)

  6. #76
    Player Riviere's Avatar
    Join Date
    Aug 2013
    Posts
    448
    Character
    Leona Lockhart
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by echogame View Post
    Why do people keep on insisting that players need to level a crafter? There should be a sustainable way to keep on playing this game without bothering with DoH/DoL, instead of being completely bankrupt as pure DoM/DoW running endgame dungeons/primals.

    Besides, if everyone had every crafting job to 50, who would crafters sell things to?
    If crafting crystals came only from running dungeons, a lot of them would be like "Why should we play a battle class if all we want to do is craft!?" but it's hard for them to put themselves in someone else's shoes.
    (6)

  7. #77
    Player
    Maza's Avatar
    Join Date
    Apr 2011
    Location
    Chino Valley, AZ
    Posts
    156
    Character
    T'zima Narki
    World
    Coeurl
    Main Class
    Botanist Lv 52
    Everyone chill! It will work out, the game is NEW : D
    (5)

  8. #78
    Player
    Artamie's Avatar
    Join Date
    May 2011
    Location
    Garlemald
    Posts
    186
    Character
    Artamie Knights
    World
    Aegis
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Riviere View Post
    If crafting crystals came only from running dungeons, a lot of them would be like "Why should we play a battle class if all we want to do is craft!?" but it's hard for them to put themselves in someone else's shoes.
    Lol actually this is truer than one might think. The best items that can be crafted require tomestones to trade for the specific ingredients. But all crafters want to do is craft!
    (1)

  9. #79
    Player
    Malix's Avatar
    Join Date
    Mar 2011
    Posts
    209
    Character
    Malix Farwin
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jinzuki View Post
    oh my god this x 1billion.

    in b4 someone cries that there isn't enough gil generated in the world but fails to realise the thousands upon thousands of players generating gil playing through the story mode.
    Not Sustainable. Think about it like a ponzi scheme, money will be available on the market so long as new people start playing the game and getting to 50. The problem is there needs to be more new people than old people for it to even work and the minute this changes (aka now), the economy will drop. The biggest problem is that the system contradicts itself. Any mmo that has a repair system has trash loot that drops from mobs that you can npc for money and also endgame quests that u can grind for money. This game has neither yet has several ways to drain your gil such as repair, ah fees, teleport fees and so forth. In this regard it is much worse than 1.0 where everything could be npced for a decent amount.

    In its current incarnation this game will eventually leave the player base with no gil and anyone who thinks otherwise does not have any idea of how economy works. you can have all 50 crafters and gatherers and the only money that is available to you will be what is available in the market, thats it.
    (7)

  10. #80
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by echogame View Post
    Why do people keep on insisting that players need to level a crafter? There should be a sustainable way to keep on playing this game without bothering with DoH/DoL, instead of being completely bankrupt as pure DoM/DoW running endgame dungeons/primals.

    Besides, if everyone had every crafting job to 50, who would crafters sell things to?
    unless you level every craft and gather to max you will always need someone else for mats. All crafts need at least 3 others to work, but you only need one to make money. There will always be someone to sell to.
    (1)

Page 8 of 25 FirstFirst ... 6 7 8 9 10 18 ... LastLast