Quote Originally Posted by Jinzuki View Post
oh my god this x 1billion.

in b4 someone cries that there isn't enough gil generated in the world but fails to realise the thousands upon thousands of players generating gil playing through the story mode.
Then again, that isn't sustainable.

Bottomline is, i had never played a game where a player cannot sustain themselves through just normal battles. The game atm forces you to take a craft to prolong the eventual game over. New players just means prolonging gils injected to the economy but thats nothing to rely on.

Without a craft or farming, you shouldn't have a lot in bank, but also shouldn't be anywhere near a game over.

Its pointless to open a new topic about this, because every topic we spent 50%+ of the time explaining the difference between server economy vs personal wealth, sustainable growth, and healthy inflation.