You can no longer request repairs. Even if you had Dark Matter, how do you propose us getting our gear fixed that isn't from NPC? What if someone hates crafting and/or has limited playtime? They would bankrupt themselves over repairs alone.
If you have limited playtime, you shouldn't be breaking your gear so fast. If you have time to break your gear you have time to level a crafter.
Why do people keep on insisting that players need to level a crafter? There should be a sustainable way to keep on playing this game without bothering with DoH/DoL, instead of being completely bankrupt as pure DoM/DoW running endgame dungeons/primals.
Besides, if everyone had every crafting job to 50, who would crafters sell things to?
I find it funny - Many people enjoy their time differently I do not need other to tell me to have to level something so that I can enjoy what I enjoy >.<.... there should be other ways to make sustainable income that is break even and then market for surplus.Why do people keep on insisting that players need to level a crafter? There should be a sustainable way to keep on playing this game without bothering with DoH/DoL, instead of being completely bankrupt as pure DoM/DoW running endgame dungeons/primals.
Besides, if everyone had every crafting job to 50, who would crafters sell things to?
Because the fanboi's dont know how else to respond.Why do people keep on insisting that players need to level a crafter? There should be a sustainable way to keep on playing this game without bothering with DoH/DoL, instead of being completely bankrupt as pure DoM/DoW running endgame dungeons/primals.
Besides, if everyone had every crafting job to 50, who would crafters sell things to?
If crafting crystals came only from running dungeons, a lot of them would be like "Why should we play a battle class if all we want to do is craft!?" but it's hard for them to put themselves in someone else's shoes.Why do people keep on insisting that players need to level a crafter? There should be a sustainable way to keep on playing this game without bothering with DoH/DoL, instead of being completely bankrupt as pure DoM/DoW running endgame dungeons/primals.
Besides, if everyone had every crafting job to 50, who would crafters sell things to?
Lol actually this is truer than one might think. The best items that can be crafted require tomestones to trade for the specific ingredients. But all crafters want to do is craft!
A game should encourage people to play in a way that's enjoyable to them. Just because you can level a crafting class does not mean you should be required to. This is an MMO, and a great deal of people play MMOs for the dungeon and raid crawling, not to sit all by their lonesome and HQ a bunch of stuff.
By your logic then everyone should start at lvl 50 and there is no need to level up. Just go directly to end game. Why don't people just go buy a fully levelled account with couple million gil. Problem solved.A game should encourage people to play in a way that's enjoyable to them. Just because you can level a crafting class does not mean you should be required to. This is an MMO, and a great deal of people play MMOs for the dungeon and raid crawling, not to sit all by their lonesome and HQ a bunch of stuff.
Have you even read the completely valid concerns that folks have posted? Yes, right now working the market can be indeed profitable. But doing dungeons and whatnot, results in a net loss. There has to be some way for gil to be introduced into the economy. I'm not saying they should literally throw gil at you, but right now if I do not enjoy crafting, it is more profitable to make a second character, level it up since I make more gil leveling characters than focusing on the one I want to play and that should never be the case.
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