Quote Originally Posted by Tristaris View Post
Have you even read the completely valid concerns that folks have posted? Yes, right now working the market can be indeed profitable. But doing dungeons and whatnot, results in a net loss. There has to be some way for gil to be introduced into the economy. I'm not saying they should literally throw gil at you, but right now if I do not enjoy crafting, it is more profitable to make a second character, level it up since I make more gil leveling characters than focusing on the one I want to play and that should never be the case.
I understood your point about the current economy and only SE knows whether there is a net inflow or outflow of gil. What I have problem is people don't want to "work" to get what they want. "Work" in this game means doing FATE/levequests to earn enough gil to sustain your other activities. You may have to "work" 2-3 days to run 1 dungeon if you are not good at making gil.