Last edited by Shneibel; 09-10-2013 at 04:56 PM.
Leves are a constant source of 'New Money' ...so the argument that only new players will add gil back into the economy is wrong.
You also get gold rewards (albeit small) from other in-game tasks.
So the game DOES generate gil.
That said: You can't expect to be in a 'rush to cap' AND expect to be making money hand over fist. It's one or the other. Maybe if you can't afford the endgame repairs, that's the game's way of telling you 'hey, you're not quite ready for this'. If you can't figure out how to make 5-10K a day personally in this game (to support your gear repair costs), you are not trying hard enough.
[QUOTE=Dranosi;1229558]text[/URL]
I am not go after you , but honestly your character have only 1 GLD lvl 50 and CNJ lvl 15, and you dont have at least a gathering to make money from other ppl or neither you fully use battle content to support yourself
@#162
crafter guildlvl give more than battler guildlvl, the different is 10k+/day
you need DoL first, it is the good source for earn money
I know nothing about enconomy, what I do care about is how much money I have, how much money I earn from other ppl and how much money I generate by do stuff the game give, so back to the topic, I DO NOT understand why you dont have money or a few stacks of Dark Matters Grade 5 to repair your own gear
Last edited by Shneibel; 09-10-2013 at 05:10 PM.
I cannot make gil with my crafting yet being as I'm low level, so I guess I need to have that capped first?
Can i ask u on how much u know about economy? How does 1 hording the gil, use it to rpr, or buy a house themself could possibly benefit the economy? Cause from the look of things, u crafter dont need to spendmuch to buy. So wht left is only ur rpr fee, and other NPC luxury u buy. Unless u guys who have all the money exchanging it back and forw between players, other wise, THIS ECONOMY IS FKED.
This seems like a pretty shortsighted viewpoint to me. When you pay an NPC for repairs he doesn't pay his employees or spend the gil to supply or expand his operations. When 5% of your AH sale is taxed, the Sultana isn't hiring workers to build a road or a park. This money is not moving, it's vanishing - eliminated from circulation.
The point of these threads this past week is simply that more money is leaving the economy than coming into it. If this holds then people will stop transferring their gil to you, prices will drop, and repair costs will stay the same exacerbating the issue.
I don't know about you but I'd like to still have people transferring their gil to me in a month and beyond.
Then list some that don't involve crafting, because apart from HQing leves, crafting doesn't bring new money into the game. If battle leves, fates, and dungeons were enough to cover the cost of repairs at 50 we obviously wouldn't be seeing all of these threads about it. In order to have a healthy economy battle classes need to be able to bring enough new money into the game to sustain themselves, and then some, so they actually have gil to throw towards crafters and gatherers.
Last edited by FrogDog; 09-10-2013 at 05:36 PM.
Guys, a lot of you are being unnecessarily mean.
I'm able to work the economy to my advantage and actually have a steadily increasing money reserve. If you're out of money and you're complaining the game sinks too much gil out of everyone's pockets, maybe you're just doing it wrong.
It's a jungle out there and you definitely CAN be at the top of the food chain, but you'll have to fight for your place. Once you're there, you don't actually have any money issues.
Stop looking for scapegoats. Man up and WORK on getting rich.
EDIT:
v1 used to throw tons of gil at us with no effort, and prices would inflate like crazy. Be happy you're playing in a game where you COULD diligently NPC-sell 300x 1gil items you gathered in the nude with a weathered tool to buy a 300gil piece of equipment, the prices currently make this possible. If you're smart, though, you'll sell these for 1gil to PLAYERS on the Market Board, where they'll stay in the economy, circulate and help people create better goods at lower costs and effort.
Also: to people complaining "I used to be able to make money from ___ but undercutters ruin it!", suck it, it's a simple rule of demand and offer. You'll have to do some research on the market board to find something ELSE that sells regularly (in demand) and that is currently understocked (low offer), then raise the price on that, you'll end up richer, I GUARANTEE. At the expense of someone who spends inconsiderately, sure, but that's how all markets work. You can also leverage the laziness factor and sell other players overpriced items they need but can't be bothered to make: for example all those items you need to turn in for crafting quest. You're TECHNICALLY able to make these items yourself when the quest comes up, but a lot of people just go and buy stuff other players have made because it's just so much easier. Leverage that and TAKE THEIR MONEY. That's how it works.
Last edited by Inzoum; 09-10-2013 at 05:31 PM. Reason: Added comment
this is nonsense, there are tonnes of ways to make money in this game.
fire fire fire fire transpose blizzard blizzard blizzard blizzard blizzard transpose fire fire fire
Again, this might be true for your personal economy, but if you used even half of the tools available to you, you would see, you are in fact, gaining money, which was generated by the game (and not passed between players). Also, you would notice that this is not a finite stream of gil, but replenishable (generated by the game)
Also, the game has more than one currency at play. Gil is really only meant for gear repairs, transportation, NPC purchases and player to player sales. Tomes/Company Seals etc. are your main 'gear purchasing' power.
Whining about the Markets is also pointless, anything on them you could get for free with the right connections or by putting in the proper time.
The game has been out for 2 weeks...people are rushing to 'be first' and that costs something. If you can't afford it, slow down, grind that mountain of leves you should have...or take a break and level a DOL/DOH...heck take a break and go farm some mobs for drops. (this would be player economy not necessarily game generated gil...although the raw mats are also worth something in game (NPCable)and infinite.
Complaining that the game doesn't generate enough money is not the right way to go about it. The game DOES generate enough. The game will be patched,expansions will be added etc...this also =new gil. SE can adjust gil rewards on FATES/leves/new content at any time. But even if the game rained down gil...it just creates other problems. (see 1.0 economies for details). So again, the problem isn't how much gil is coming in vs. out, it's the attitude of the players who wish to have whatever gil they want (or the items it can give them) without the effort involved.
And to Dran: How much gil I have doesn't matter...what matters is I make more than I spend every day.
|
![]() |
![]() |
![]() |
|