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  1. #31
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    The only problem with the mandatory story instances i see is that players in it are disjoint with the story. In cutscenes u are alone, while in reality there are 4 of u in dungeon!

    Every story instance cutscenes should feature all the players that are in it, NOT some story npcs that doesnt take part in fights at all!

    And the fix of long dps queues in early levels is to exploit the flexibility of arcanists. I completed the first two story dungeons in party of gla, mrd, arc and acn.
    (0)

  2. #32
    Player
    Squats's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Squats Brah
    World
    Malboro
    Main Class
    Warrior Lv 48
    Quote Originally Posted by Zantetsuken View Post
    It's one of the big problems with the FF MMOs being part of the numbered series.

    FFXI and FFXIV should have been called 'Final Fantasy Online I & II" and their numbers given to other offline games.

    Too many FF-fans who are also MMO-haters become disenchanted with the idea that the next FF title is a payed-subscription, forced-multiplayer game.

    So either they sour on the series, or they grudgingly play and have a bad attitude about it.
    I agree somewhat, but my indroduction to MMOs was Final Fantasy 11, and I doubt I would have tried it if it weren't #11 in the series.
    (0)

  3. #33
    Player
    Cronk's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Old Man
    World
    Phoenix
    Main Class
    Gladiator Lv 22
    It does suck to have go to into instance finder To do a storyline quest. I cant even help my wife on this cause shes a marauder and im a gladiator, system simple refuses to let us que together.
    (1)

  4. #34
    Player
    Hammerfist's Avatar
    Join Date
    Aug 2013
    Posts
    98
    Character
    Leander Hammerfist
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Today I saw a guy complaining for having to always be online in order to play the game and for the combat system not being the same from older FF titles like FFVII... Just ignore them, some people are just plainly stupid.
    (4)

  5. #35
    Player
    Korusus's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Kalion Orsini
    World
    Odin
    Main Class
    Conjurer Lv 30
    I love FFXIV (best looking MMO world I've ever seen) and have no problem with the forced dungeons concept in theory...except that I hate FFXIV's dungeons. Most everything else about this game is high quality considering how quickly they put it together, but I feel like the dungeons got the generic and boring treatment.

    And as a long-time healer in MMOs, I want to just point out that the only reason to play a healer in this game is for the instant DF pop. I've never been as bored as a healer as I have been in FFXIV. It would help if the healing rotation wasn't 2 to 5 buttons, most of which you don't even get access to until you're almost done levelling.

    That's my personal reasoning, your mileage may vary.
    (0)

  6. #36
    Player
    thedevilsjester's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    160
    Character
    Maoilios Tavoularis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Reynhart View Post
    With what you pay for FFXIV, you could buy a new offline RPG every six months, for a totally new experience, new content, exploration, gameplay, and so on...far more than what regular updates can offer you in this game
    I do not want a new experience. I want a continually expanding experience in a persistent world. And to be quite honest, I already own all of the offline RPG's that I like, and as much as an RPG lover as I am, these are few and far between.

    Quote Originally Posted by Reynhart View Post
    Those "people" are the designers themselves. Don't you mind that they force you to play one of the class they designed ? Or what skills each class have ? It's not like the playerbase is putting this on you, so what's the point...
    I think you confuse me with the target of the OP's dislike. I enjoy FFXIV and dont think its group focused at all. The designers have made it clear that FFXIV is a solo-friendly game with very few required group activities.
    (0)

  7. #37
    Player
    Suneater's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Suneater Uraeus
    World
    Excalibur
    Main Class
    Marauder Lv 50
    The problem is they are mandatory to advance the main story. If you could just unlock access via an obvious side quest nearby a main quest NPC it would make more sense than the threadbare reasoning we have for them now ("someone might've gotten lost in X dungeon, you should go wait 50 mins in queue to do a 40 min dungeon now"). I don't mind doing them and I would queue for them more if: they gave better exp, were less linear/repetitive, and had shorter queue.
    (0)

  8. #38
    Player
    Sixmp's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    For me the perfect MMO would let people progress through the story how they prefer. If they want to do everything solo that should be available to them. If people want to party up in 2, 3, 6, 30, person parties then that should be available to them. Naturally you could not expect every party size to be accounted for but if they can make fun content for a single player game then they could do it easily for an MMO while keeping party play there for people who like it.

    Now before people jump on me with the usual arguments about how MMO = party play, let me ask you this. If i am only leveling crafting classes where is the party i must take part in? As far i know there isn't any.
    With that in mind why shouldn't ALL jobs have that option?

    I like playing in MMO's to be part of the ever changing world to chat to people, to help random people which could be anything from a quick heal or throwing some currency their way or information on how to get through a quest.
    MMO is about being part of a world not about being a part of a party.


    TL/DR MMO = interaction with many people in a huge world in multiple ways not just spanking monsters in the face with a shield/fist/fire etc.
    (2)
    Last edited by Sixmp; 09-11-2013 at 06:05 AM.

  9. #39
    Player
    Suellen's Avatar
    Join Date
    Sep 2013
    Posts
    74
    Character
    Suellen Harkwyn
    World
    Siren
    Main Class
    Marauder Lv 50
    I understand there are those who would prefer soloing and I have no problems with that. But I personally prefer dungeons and group encounters embedded in the story.

    I've played a lot of mmos and I've played a fair few that had their story be completely solo friendly. What this usually turns out for me is a very boring romp. I can see a lot of thought would be put into them and the story overall might not even be that bad. But the encounters have to be designed for any one on any class/job to complete. This means it can't require a lot of dps or healers and tanks would be screwed. You can't get hit hard cause then dps would be screwed. So what you end up with 99% of the time is easy peasy yawn fest fights. I don't feel like an epic player that just accomplished something worth praise when I yawned through an encounter I feel any footsoldier AI could handle. And that's my beef with most solo-friendly storys in most mmos.

    your miles may very of course. But I feel the pacing in the FFXIV story is really well done I've enjoyed the storyline and I don't feel like I've had to group so often that it grinds my gameplay to a halt as I wait in queue. I loved the Ifirit fight it was the type of story driven fight I have been missing and craving for to be back in mmos for god it feels like 10 years. It wasn't super hard (as it shouldn't be at level 20) but it felt challenging enough (our group wiped twice before beating it) that I felt like "YEAH I killed a primal!" and it felt GREAT. I can't really express how much I've missed this in story mmos.

    I'm sorry that for some this type of story gameplay isn't their cup of tea. But some out there have been clamoring for it and I'm really happy to have found a game that might actually deliver this time.
    (1)
    Last edited by Suellen; 09-11-2013 at 06:39 AM.

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