to be honest the more group content the better i always say
to be honest the more group content the better i always say
The only problem with the mandatory story instances i see is that players in it are disjoint with the story. In cutscenes u are alone, while in reality there are 4 of u in dungeon!
Every story instance cutscenes should feature all the players that are in it, NOT some story npcs that doesnt take part in fights at all!
And the fix of long dps queues in early levels is to exploit the flexibility of arcanists. I completed the first two story dungeons in party of gla, mrd, arc and acn.
It does suck to have go to into instance finder To do a storyline quest. I cant even help my wife on this cause shes a marauder and im a gladiator, system simple refuses to let us que together.

Today I saw a guy complaining for having to always be online in order to play the game and for the combat system not being the same from older FF titles like FFVII... Just ignore them, some people are just plainly stupid.
I love FFXIV (best looking MMO world I've ever seen) and have no problem with the forced dungeons concept in theory...except that I hate FFXIV's dungeons. Most everything else about this game is high quality considering how quickly they put it together, but I feel like the dungeons got the generic and boring treatment.
And as a long-time healer in MMOs, I want to just point out that the only reason to play a healer in this game is for the instant DF pop. I've never been as bored as a healer as I have been in FFXIV. It would help if the healing rotation wasn't 2 to 5 buttons, most of which you don't even get access to until you're almost done levelling.
That's my personal reasoning, your mileage may vary.

The problem is they are mandatory to advance the main story. If you could just unlock access via an obvious side quest nearby a main quest NPC it would make more sense than the threadbare reasoning we have for them now ("someone might've gotten lost in X dungeon, you should go wait 50 mins in queue to do a 40 min dungeon now"). I don't mind doing them and I would queue for them more if: they gave better exp, were less linear/repetitive, and had shorter queue.
For me the perfect MMO would let people progress through the story how they prefer. If they want to do everything solo that should be available to them. If people want to party up in 2, 3, 6, 30, person parties then that should be available to them. Naturally you could not expect every party size to be accounted for but if they can make fun content for a single player game then they could do it easily for an MMO while keeping party play there for people who like it.
Now before people jump on me with the usual arguments about how MMO = party play, let me ask you this. If i am only leveling crafting classes where is the party i must take part in? As far i know there isn't any.
With that in mind why shouldn't ALL jobs have that option?
I like playing in MMO's to be part of the ever changing world to chat to people, to help random people which could be anything from a quick heal or throwing some currency their way or information on how to get through a quest.
MMO is about being part of a world not about being a part of a party.
TL/DR MMO = interaction with many people in a huge world in multiple ways not just spanking monsters in the face with a shield/fist/fire etc.
Last edited by Sixmp; 09-11-2013 at 06:05 AM.
I understand there are those who would prefer soloing and I have no problems with that. But I personally prefer dungeons and group encounters embedded in the story.
I've played a lot of mmos and I've played a fair few that had their story be completely solo friendly. What this usually turns out for me is a very boring romp. I can see a lot of thought would be put into them and the story overall might not even be that bad. But the encounters have to be designed for any one on any class/job to complete. This means it can't require a lot of dps or healers and tanks would be screwed. You can't get hit hard cause then dps would be screwed. So what you end up with 99% of the time is easy peasy yawn fest fights. I don't feel like an epic player that just accomplished something worth praise when I yawned through an encounter I feel any footsoldier AI could handle. And that's my beef with most solo-friendly storys in most mmos.
your miles may very of course. But I feel the pacing in the FFXIV story is really well done I've enjoyed the storyline and I don't feel like I've had to group so often that it grinds my gameplay to a halt as I wait in queue. I loved the Ifirit fight it was the type of story driven fight I have been missing and craving for to be back in mmos for god it feels like 10 years. It wasn't super hard (as it shouldn't be at level 20) but it felt challenging enough (our group wiped twice before beating it) that I felt like "YEAH I killed a primal!" and it felt GREAT. I can't really express how much I've missed this in story mmos.
I'm sorry that for some this type of story gameplay isn't their cup of tea. But some out there have been clamoring for it and I'm really happy to have found a game that might actually deliver this time.
Last edited by Suellen; 09-11-2013 at 06:39 AM.

I could not agree more! This should really be part of the Terms of Service.
Why do you make the assumption that because we dont want to group with other players, that we dont want to interact with them at all? You assume that if someone is not playing the game exactly how you would have it played, that they have no good reason and should just find another game (god forbid they play that one differently than you).What is the point of playing a game with lots of other people if you don't want to interact with them? You just want to compare notes on your solo content? There are games out there that are single player with many gameplay options and some new content. Skyrim is one example I can think of off the top of my head. If you want to talk about the solo game join a forum or gaming community.
Skyrim has what...one expansion? How is this a suitable replacement for an MMORPG? Even if they had the same amount of content (or you counted user generated content, which I vehemently do not), its not even remotely the same type of game.
Last edited by thedevilsjester; 09-10-2013 at 02:36 AM.
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