Quote Originally Posted by TasOgie View Post
I missed the point entirely.
It's funny, I've seen a guy with your name in the forums of almost every MMO that's launched in the last 4-5 years. You always seem to be a bit slow on the uptake.

The vast majority of gil comes from non-repeatable quests. As more people get off of the quest treadmill at the end of the ride, less gil will be entering the economy, and more gil will be consumed by repairing high end gear. Without both a reduction in repair costs, and substantial gil generation being implemented for high level players, the result is a nonfunctional economy. No one's "demanding SE pander to their impatience". They're expecting SE to implement fixes for a problem that is already evident, and will only become worse as time goes on.

The repair cost reduction is going in, thankfully - how effective it is remains to be seen without corresponding introduction of gil generation methods.