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  1. #21
    Player
    Pandemonium's Avatar
    Join Date
    Dec 2012
    Posts
    152
    Character
    Pande Monium
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by DwightParkman View Post
    Snip
    As noone has yet been kind enough to point it out, and as you are clearly clueless as to what is really going on, let me point it a very simple manner.

    First, some terms to help you (simplified and using relevant terms:

    Economy - the total amount of wealth in the game.
    Gil injection - Where money is generated, and created as extra gil the total economy of the game. This leads to inflation, and in extreme cases "hyper-inflation".
    Gil sinks - where gil is extracted through various methods, and deleted from the game. The idea is to combat hyper-inflation. Though this can lead to deflation, etc.
    Personal Wealth - how much gil (of the total economic wealth) that each player has.

    Some examples of gil sinks:

    Repair bills
    Market boards/AH - 5% per transaction.
    NPC vendors (buying materials)


    Now let me spell it out. Imagine, for simplicity's sake, there are 100 people on each server.

    Each person has 100,000 gil. (i.e. 10,000,000 in the economy. That is the economic worth of the server is 10,000,000 gil)

    Everytime someone sells something to the NPC, such as an allagan Piece, or a material etc. Everytime you get gil from a fate, everytime you get a gil reward from a dungeon or leve. This adds money to the economy.

    Again, let us suppose all 100 people have done their quests, and fates etc. and made a healthy profit:

    100 people all have 1,000,000 gil (i.e. 100,000,000 in the economy).

    Now, what you are talking about in your post, is personal wealth. Obviously, these 100 people are going to do some buying and selling on the AH, and repairing of their stuff, etc. Everytime you sell something for 10,000 gil, the AH takes 5%. Said in a different way, 5% of that sale is removed from the economy.

    So you made 150,000 from selling to people, and they lost 150k. So you have shifted your personal wealth, but the economy is 7.5k (5% of 150k) worse off.

    Now figure in every sale (including the morons buying/selling Allagan pieces on the AH - yup, that is happening); also account for every repair bill; every NPC material purchase, weapon or gear purchase; and so on.

    What people are complaining about, quite simple is this:

    The gil sink, is greater than the gil injection - thus we are heading for an inevitable deflation and recession where noone is buying or selling.


    Now, I'm not going to say if they are right or wrong, but I am telling you, that you are wrong and are trying to wade in with matters you clearly don't understand. I hope this has cleared it up for you.

    Now that will be $100 for you first Economics 101 class. Thank you, have a nice day.
    (24)
    Last edited by Pandemonium; 09-10-2013 at 01:06 AM.
    Common Sense is a language most misunderstood on the continent of the MMOForum

  2. #22
    Player
    Ares_Skullfury's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    30
    Character
    Ares Skullfury
    World
    Gilgamesh
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Usotsuki View Post
    Not everyone wants to spent half of their game time with crafting.
    then them people should not expect to make lots of gil plain and simple and most of the people crying "broke". what they fail to say is they bought all crafting mats to level up. i have asked everyone saying they our broke what did you spend it on guess what it just isn't just repairs.that is the persons own fault go farm repair your own gear. "i dont have time to level a craft" well don't expect to make lots of gil. now the now everyone saying more gil leaves the game then enters. besides from quest where does it come from. i do agree that mobs should drop some gil. but i like if you want the gil you have to earn the gil
    (1)

  3. #23
    Player
    GinTama's Avatar
    Join Date
    Mar 2011
    Posts
    722
    Character
    Strawberry Dragon
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    I'm 50 running level 50 dungeons and still make profit with over 5k repair costs.
    (1)

  4. #24
    Player
    soulrot's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Kyoko Soulrot
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    Quote Originally Posted by OrganizationXIll View Post
    I understand that there is an outflow of money in this game. However, there is also an inflow as well. Later on, the quests start giving you Allgean Gold Pieces, those are worth 2,500 gil. If everyone would run dungeons till they get good gear then no one would need to choose the gear rewards from quests and there would be more money coming from NPC's and injecting itself into the economy. It doesn't quite even out, but I think it is close. I have 67,000 gil and have done zero crafting on this character. I don't think the problem is as serious as people believe.

    (Please don't flag me as a personal wealth, non understanding, dunce cap.)
    Yes you are not understanding the issues that we have. I have close to 1M gils and I know that those gils will run out SOON and there is no way for me to CREATE gils beside rerolling. I'm actually already starting to not buy or sell anything but make myself self efficient. Imagine if everyone on the server ended up being self efficient, then what would happen to the economy? It will cause a massive deflation and eventually the economy will contain no gils due to the fact that the game is taking gils out of the game a lot faster than injecting gils into the game. Stop talking about personal wealth when we are discussing about server economy.
    (1)
    Last edited by soulrot; 09-10-2013 at 01:12 AM.

  5. #25
    Player
    Blazn's Avatar
    Join Date
    Aug 2013
    Location
    limsa... FUK that place
    Posts
    169
    Character
    Blazn Pyro
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    op has no clue about personal economic profit and server economy....
    (1)

  6. #26
    Player
    tuseroni's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Tus Almighty
    World
    Ragnarok
    Main Class
    Arcanist Lv 42
    do we know that the loss of gill from taxes is less than the gain of gill from quests?
    at lower levels players get lots of gil rewards that they can spend on the market, higher level players can more easily make HQ gear to sell to lower level players. seems like the goal is for higher level players to make money off the lower level players who are the main source of gil (where higher level players are the main sink of gil)
    though that's not sustainable (as the average of all levels goes up you will see problems, such a system depends on a steady stream of new users or older users playing new classes)
    course it could be that gil rewards are based on tax collected from the market and in fact using the market helps everyone. not knowing the underlying system it seems irresponsible to speculate.
    (0)

  7. #27
    Player
    redisdrunk's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    83
    Character
    Alcee Briarcastle
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Quote Originally Posted by OrganizationXIll View Post
    I understand that there is an outflow of money in this game. However, there is also an inflow as well. Later on, the quests start giving you Allgean Gold Pieces, those are worth 2,500 gil. If everyone would run dungeons till they get good gear then no one would need to choose the gear rewards from quests and there would be more money coming from NPC's and injecting itself into the economy. It doesn't quite even out, but I think it is close. I have 67,000 gil and have done zero crafting on this character. I don't think the problem is as serious as people believe.

    (Please don't flag me as a personal wealth, non understanding, dunce cap.)
    Those gold pieces are going to completely dry up, leaving you with a much smaller pool of sources to draw Gil from, and in much smaller numbers. And if people are running dungeons to get better gear, they'll still be incurring repair fees till they can replace any given piece of gear; for end game dungeons those repair costs can easily run a player 1.5 to 2k Gil (I'm seriously under valuing that, too) a run.

    Think about what happens when the drip of Gold Pieces dries up. No more quest income period; all you're left with is FATE and leves to generate Gil. The incoming Gil you generate doesn't keep pace with the outgoing Gil, if you want to actively seek end-game gear. In turn that starts forcing you to do weird things, like run FATEs in the nude or roll an alt and start doing quests all over again just to ensure you stop a potential deficit, or at least break even.

    That's not a fun or particularly rad way to have to play the game.
    (3)
    Last edited by redisdrunk; 09-10-2013 at 01:25 AM. Reason: character counts are stupid.

  8. #28
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by DwightParkman View Post
    At my current level, i have made over 150,000 Gil without heavy effort just by basic high Quality crafting sales through one class. And thats not even mentioning the crafting class im working with is only level 32 Weaver. Please forgive me if this sounds like gloating as i dont mean for it to be, but if all the people that are having issues with their money would just actually stop and take the time to look at the market, learn from the prices and capitalize on making expensive products to sell, you would learn that making money is no where near as bad as you all make it out to be.
    Maybe.... people think crafting should be OPTIONAL and not mandatory to afford even basic gear maintenance
    (7)

  9. #29
    Player
    JPPILIP's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Roric Slaven
    World
    Goblin
    Main Class
    Gladiator Lv 50
    All the people complaining just wanna run dungeons all day and QQ cus they have no money there are ways to make money in this game best example is what I use.
    Iron ore mine 100 20 min elm lumber 100 20 min makes 50 iron saws sells for 70 gil 50 x 70=3500 gil to npc vendors and this is done by just having 3 DoH Dol classes at lvl 15 now imagine those same 3 classes at lvl 50.

    The problem comes from blasting to lvl 50 on DoW DoM classes and not having a way to generate income like I did originally and regetted terribly there is money to be made in this game all you have to do is a lil work for it. What we do not need is SE dumping huge amounts of easily obtained gil into the game and causing inflation to skyrocket just because some people are too lazy to do anything else but run dungeons and QQ
    O
    (4)

  10. #30
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Theres always those threads in response to threads. next up threads in response to threads that respond to threads.
    (2)

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