Quote Originally Posted by Augury View Post
If you don't want to play a hybrid- don't. But the Devs shouldn't punish those of us whom enjoy hybrid characters either in their creation of the Job system, and believe it or not, the Job system is probably any FF's ultimate tool to cater to BOTH sides of this argument.

Part of building this game FOR XI players IS to fix what was wrong with XI from the very begining... making hybrid building not only possible and effective, but FUN.
I love playing a hybrid and personally hate playing a "pure". However, for a game to be healthy and group based, we cannot have the hybrid system we currently have, hybrids should be special, not everyone in the game should be a hybrid. When everyone is the SAME type of hybrid, there is no "hybrids" and simply 3 classes: Melee, caster, ranged(archer). Very boring, boring bland, and hard to balance or even create parties around properly.

As I said, everyone being able to cure, buff, etc just makes us too powerful, and teamwork/strategy/caring about what we actually invite not matter at all. You NEED specialized classes for a MMO to work, which is what they are doing.

Can you imagine how much harder this game would be just by simply limiting more things, such as not being able to cast cures/buffs as DOW? Go try to solo harder things without cure as a DOW, the game just got that much harder. Even with these changes we'd still have to adjust mobs difficulty to be stronger, but it's a huge step in the right direction.