I personally agree with a lot of what you are saying. Only things i beg to differ:
4) foresight is definitely pitifuly underpower compared to rampart. While i get we don't have as many defensive CD than paladin, the fact that we get at the same level range a defensive CD, but while theirs is a 20% damage reduction for both physical and magical, and we get like a 6% damage reduction only physical, is laughable. The fact that PLD can cross class foresight and we can't do the same with rampart just adds insult to the injury.
10) Actually, it is not, and once again, PLD get the better of it. Fight of flight is a 30% DPS increase for 30 sec, or about 9 seconds of DPS, you win every 90 seconds, so about 6 seconds DPS per minute. 10%. Berserker is 50% for 20 sec, or 10 seconds, to which you remove 5 seconds, so 5 seconds of gained DPS. This is on a 90 sec CD too, to it is about 3.33 second of gained DPS per minute. As it stands, fight or flight is almost twice as powerfulla s berserk, even if the damage boost is not as powerful for short burst. Still, 30% is nothing to scoff at. This one is easier to change for: instead of making berserk better, just let us cross class fight or flight (un-traited anyway). I get that pld are all about defensiveness so they get both berserk and foresight from us. Then as warrior are about mitigating through damage, we should DEFINITELY have the pld ability that increases damage. Would also make for some interesting choices regarding which abilities you pick as a war.
EDIT: suggestions to solve both problems:
For 4): make us get rampart and pld foresight. Same as before, they can cross class skill it, we can't. Pld get a minor loss (trading enhanced ramprt for enhanced foresight) but we get a massive boost, and at least one freackin defensive CD that is not abyssmally bad.
For 10): as said i would like us to get our hand on unenhanced fight or fligth. Moreover, to get berserk up to par with fight or flight, up its damage increase to 70%. 70% for 20 sec is 14 sec of damage increase, minus 5 = 9, same as fight or flight. I agree with the don't remove 5 seconds where you are down, as it is an integral part of the skill, and what makes it fun and interesting to use IMO. But this should seriously rock, not be slightly better than the pld damage enhancing with a huge weakness built in so that its half as usefull as theirs. The fact they can half ass theirs and not thinka bout it and its twice as powerfull, whereas we need to think when we use ours because it can be disastrous used on wrong time, but it is half as potent, is ludicrous.


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