These threads continue to make me shake my head, because they are filled with nerf this and that for PLD, rather than think of objective and progressive ways to increase WAR's sustainability. Also, stop trying to make Warrior into Paladin. We do not need 2 Paladins.

Enhance things, not add or subtract. Add improvements on already existing abilities. Like foresight, give MRD/WAR an enhancement to it after level 30 that adds increased parry rate (+30% would be my suggestion) and lower the CD on it. Call it Enhanced Foresight trait. That way we do not punish PLDs and groups who have one by removing damage reduction options to a damage reduction spec class. Increase the DPS capabilities of warriors, allow them to spec a role, say when they enter DF they can select to be a DPS and/or tank, so that when the tanking of a particular mob or dungeon is better suited to a GLD/PLD, the WAR can step up and pump it's damage. Add an ability where they can douse some enmity onto the tank, and a counter ability where they can remove some enmity from a party member, similar to THFs abilities in FFXI.

Give them a native regen boost, a noticeable one, that lowers the intensity of healing them. Counter that by upping the enmity loss through damage a bit. There are more options than whine, complain, nerf, nerf, nerf. Balance doesn't mean you get all the good and none of the bad, which is what these threads are amounting to.