
There is so many awful posts in this thread.
You shouldn't be commenting if you're not actually at end game, as it is every TOP FC AGREES THAT WARRIORS TAKE WAY TOO MUCH DAMAGE.
Every Top FC runs two paladins if possible, the difference between mitigation is too great.
95% of the suggestions in the first post are perfectly reasonable but still probably need some polishing. Still warrior is absolutely inferior in all aspects.
why?
because you are pld so you can get TWO dmg mitigation skill? which basically offer the same effect, even tooltip are the same. while war only get A defense boost skill??? defense does absolutely nothing to magic attack.
not to mention pld can use foresight as well. EXACT the same 20% defense boost, just longer CD.

These threads continue to make me shake my head, because they are filled with nerf this and that for PLD, rather than think of objective and progressive ways to increase WAR's sustainability. Also, stop trying to make Warrior into Paladin. We do not need 2 Paladins.
Enhance things, not add or subtract. Add improvements on already existing abilities. Like foresight, give MRD/WAR an enhancement to it after level 30 that adds increased parry rate (+30% would be my suggestion) and lower the CD on it. Call it Enhanced Foresight trait. That way we do not punish PLDs and groups who have one by removing damage reduction options to a damage reduction spec class. Increase the DPS capabilities of warriors, allow them to spec a role, say when they enter DF they can select to be a DPS and/or tank, so that when the tanking of a particular mob or dungeon is better suited to a GLD/PLD, the WAR can step up and pump it's damage. Add an ability where they can douse some enmity onto the tank, and a counter ability where they can remove some enmity from a party member, similar to THFs abilities in FFXI.
Give them a native regen boost, a noticeable one, that lowers the intensity of healing them. Counter that by upping the enmity loss through damage a bit. There are more options than whine, complain, nerf, nerf, nerf. Balance doesn't mean you get all the good and none of the bad, which is what these threads are amounting to.

Played war for the first time since 1.0 in AK last night. Very unimpressed. I've ran that dungeon a good 30 times and the way I was getting hit with a good portion of my gear being ilv60 was just stupid. I was a total mp sink. The class just seemed unfinished. Pld is all about mitigating damage, which works. War is about... kinda parrying, kinda restoring hp with skills that don't restore that much hp... I duno, hung up my axe and finishing pld now. I agree with the need to 'enhance' war abilities, not nerf other classes.
The only thing WAR needs, is more reliable HP generation, and maybe moving the 15% healing buff to defiance instead of wrath.
IB shield (instead of heal) that stacks with SCH shields and stoneskin could be interesting. War also needs a way to dump aggro when doing certain 8mans. Apart from certain bosses, it makes no sense to have two tanks in those.
Before today, I was a terrible war tank, but after discussing the job with a pld friend of mine, whose wife is a healer that I've run instances with. I figured out how to play properly, and I now have no problems tanking the 50 instances up to and including HM ifrit.
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[18:47][4]<Ahrai Tsyl'tor> Lol they can blacklist me all they like, who cares for the opinions of people in full i110 who cant pass t6, ants
Your class isn't a paladin. Learn to deal with it, or go level up paladin as your next job. Stop trying to make every class the same...
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