Ah, thanks for the explanation! I was sure it was a server-side problem, but what you said seems more convincing. Hopefully we'll get soon the “We're working on it.” we're waiting for.This is not a server side issue. I'd like to clarify as to why.
This is a client side issue. Everything you see 'visually' is client side, (Graphics, Audio, Animation). The problem you're seeing is the games engine saying ' There are 100 models rendered within 3 meters of the camera, I will derender the rest'. Without this limit memory issues would occur and things would become extremely slow and or simply crash.
The only thing the server sends is numbers. Lots of numbers to interpret your actions, others actions and all the other various changes happening. The server does NOT handle anything you see visually. Your game sends its information to the server, and requests information back that's it.
There is a set rendering count for all character models, sadly monsters are counted in this.
It's a simple client based hot fix which doesn't derender (make his go away) FATE bosses, should the character limit be reached.
Your Internet Connection HAS NOTHING to do with the rendering limit, however downloading the charachter data packets might cause a 'popin' delay if there's a struggle to download the data needed to load in the correct models.
The reason you were able to keep a steady frame rate was because of this client side engine limitation. Without it you'd find a comparable performance loss. However fixing it so we can see Odin and Behemoth should be an easy patch.
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Fully agree. That's a great priority list.Priority needs to be:
- Party Members
- Monsters
- Free Company Members
- Linkshell Members
- Other players.
I can't even find my own party members to heal.
Speaking of which, where is my option to turn off loading other players? Why do I even need to see them at events like this?
It's definitely not a client issue. I can rock these lagless at the 60fps cap, and mobs/players are still invisible.
Your misinterpreting the word client.
The client we are talking about it the program you use to play the game. This is what hold the mass information of the game. The server holds only information of travel paths and other various little things and relays it back to the client.
It IS a client issue.
The server ONLY processes data such as;
Player/Enemy movements, actions, gear/appearance data, chat.
This is all the 'invisible' number crunching that is being sent between You > Server > You.
ALL RENDERING is done client-side on your computer, this includes;
Animations
Graphics
Sounds
The game basically says "There are 100 things on screen at once, therefore the rest I won't render", this is easily fixed for FATE bosses, they just need to tell the game.
Last edited by Shioban; 09-12-2013 at 08:58 AM.
Can I prioritize the rendering so I see the women first?
/hides behind shield before the flames.
Atraius Delmar
LS Leader of Slackers
Co-Founder/Leader of Arms of Eorzea Free Company <<AoE>>
Dedicated Tank. Failing Healer.
"Ok everyone, here's the strat....... Don't die."
I believe you will be less likely to experience the visual problems if you uncheck the Occlusion Culling option in the Graphics settings. I never had a problem with targets vanishing till I turned it on. If if you have a low-end rig, it might hit your FPS too hard to keep it off.
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