Ah, thanks for the explanation! I was sure it was a server-side problem, but what you said seems more convincing. Hopefully we'll get soon the “We're working on it.” we're waiting for.This is not a server side issue. I'd like to clarify as to why.
This is a client side issue. Everything you see 'visually' is client side, (Graphics, Audio, Animation). The problem you're seeing is the games engine saying ' There are 100 models rendered within 3 meters of the camera, I will derender the rest'. Without this limit memory issues would occur and things would become extremely slow and or simply crash.
The only thing the server sends is numbers. Lots of numbers to interpret your actions, others actions and all the other various changes happening. The server does NOT handle anything you see visually. Your game sends its information to the server, and requests information back that's it.
There is a set rendering count for all character models, sadly monsters are counted in this.
It's a simple client based hot fix which doesn't derender (make his go away) FATE bosses, should the character limit be reached.
Your Internet Connection HAS NOTHING to do with the rendering limit, however downloading the charachter data packets might cause a 'popin' delay if there's a struggle to download the data needed to load in the correct models.
The reason you were able to keep a steady frame rate was because of this client side engine limitation. Without it you'd find a comparable performance loss. However fixing it so we can see Odin and Behemoth should be an easy patch.
An Adventurer's Dream of his house by the sea: http://goo.gl/tCsp1z
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