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  1. #1
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Onizuka View Post
    The issue is server-side. It's not possible not to have.

    This is not a server side issue. I'd like to clarify as to why.

    This is a client side issue. Everything you see 'visually' is client side, (Graphics, Audio, Animation). The problem you're seeing is the games engine saying ' There are 100 models rendered within 3 meters of the camera, I will derender the rest'. Without this limit memory issues would occur and things would become extremely slow and or simply crash.

    The only thing the server sends is numbers. Lots of numbers to interpret your actions, others actions and all the other various changes happening. The server does NOT handle anything you see visually. Your game sends its information to the server, and requests information back that's it.


    There is a set rendering count for all character models, sadly monsters are counted in this.
    It's a simple client based hot fix which doesn't derender (make his go away) FATE bosses, should the character limit be reached.

    Your Internet Connection HAS NOTHING to do with the rendering limit, however downloading the charachter data packets might cause a 'popin' delay if there's a struggle to download the data needed to load in the correct models.


    The reason you were able to keep a steady frame rate was because of this client side engine limitation. Without it you'd find a comparable performance loss. However fixing it so we can see Odin and Behemoth should be an easy patch.
    (4)
    Last edited by Shioban; 09-12-2013 at 12:21 AM.

  2. #2
    Player
    Onizuka's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa, of course!
    Posts
    323
    Character
    Cloudio Onizuka
    World
    Aegis
    Main Class
    Fisher Lv 100

    Client-side!

    Quote Originally Posted by Shioban View Post
    This is not a server side issue. I'd like to clarify as to why.

    This is a client side issue. Everything you see 'visually' is client side, (Graphics, Audio, Animation). The problem you're seeing is the games engine saying ' There are 100 models rendered within 3 meters of the camera, I will derender the rest'. Without this limit memory issues would occur and things would become extremely slow and or simply crash.

    The only thing the server sends is numbers. Lots of numbers to interpret your actions, others actions and all the other various changes happening. The server does NOT handle anything you see visually. Your game sends its information to the server, and requests information back that's it.


    There is a set rendering count for all character models, sadly monsters are counted in this.
    It's a simple client based hot fix which doesn't derender (make his go away) FATE bosses, should the character limit be reached.

    Your Internet Connection HAS NOTHING to do with the rendering limit, however downloading the charachter data packets might cause a 'popin' delay if there's a struggle to download the data needed to load in the correct models.


    The reason you were able to keep a steady frame rate was because of this client side engine limitation. Without it you'd find a comparable performance loss. However fixing it so we can see Odin and Behemoth should be an easy patch.
    Ah, thanks for the explanation! I was sure it was a server-side problem, but what you said seems more convincing. Hopefully we'll get soon the “We're working on it.” we're waiting for.
    (0)

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