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  1. #1
    Player
    darkm0d's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    216
    Character
    Dark Mod
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Neoiceman View Post
    But that is only an Ps3 problem, or not?
    On PC i dont have such Problems.
    Please upload a screenshot the next time you do Odin or Behemoth of you without the problems. We would all love to see it.
    (3)

  2. #2
    Player
    Onizuka's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa, of course!
    Posts
    323
    Character
    Cloudio Onizuka
    World
    Aegis
    Main Class
    Fisher Lv 100

    Server-side problem

    Quote Originally Posted by Neoiceman View Post
    But that is only an Ps3 problem, or not?
    On PC i dont have such Problems.
    No, it's on PC. And not an engine problem. I had 25 FPS even if it was such a mess. The issue is server-side. It's not possible not to have this problem, because it doesn't depends on our computers or Internet connection... unless I see a video of adventurers fighting properly Behemoth or Odin, that is.

    I hope we'll have an answer on this sooner or later...
    (0)

    An Adventurer's Dream of his house by the sea: http://goo.gl/tCsp1z
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    Interested in Lore? Support the Great Library/A library in Ishgard with outdoor balcony. Let's have a true library in Eorzea! => http://goo.gl/Hkp2AQ
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    The 7th Umbral Era – All the Events from my Journey in the old Eorzea => http://goo.gl/pGkhn

  3. #3
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Onizuka View Post
    The issue is server-side. It's not possible not to have.

    This is not a server side issue. I'd like to clarify as to why.

    This is a client side issue. Everything you see 'visually' is client side, (Graphics, Audio, Animation). The problem you're seeing is the games engine saying ' There are 100 models rendered within 3 meters of the camera, I will derender the rest'. Without this limit memory issues would occur and things would become extremely slow and or simply crash.

    The only thing the server sends is numbers. Lots of numbers to interpret your actions, others actions and all the other various changes happening. The server does NOT handle anything you see visually. Your game sends its information to the server, and requests information back that's it.


    There is a set rendering count for all character models, sadly monsters are counted in this.
    It's a simple client based hot fix which doesn't derender (make his go away) FATE bosses, should the character limit be reached.

    Your Internet Connection HAS NOTHING to do with the rendering limit, however downloading the charachter data packets might cause a 'popin' delay if there's a struggle to download the data needed to load in the correct models.


    The reason you were able to keep a steady frame rate was because of this client side engine limitation. Without it you'd find a comparable performance loss. However fixing it so we can see Odin and Behemoth should be an easy patch.
    (4)
    Last edited by Shioban; 09-12-2013 at 12:21 AM.

  4. #4
    Player
    Onizuka's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa, of course!
    Posts
    323
    Character
    Cloudio Onizuka
    World
    Aegis
    Main Class
    Fisher Lv 100

    Client-side!

    Quote Originally Posted by Shioban View Post
    This is not a server side issue. I'd like to clarify as to why.

    This is a client side issue. Everything you see 'visually' is client side, (Graphics, Audio, Animation). The problem you're seeing is the games engine saying ' There are 100 models rendered within 3 meters of the camera, I will derender the rest'. Without this limit memory issues would occur and things would become extremely slow and or simply crash.

    The only thing the server sends is numbers. Lots of numbers to interpret your actions, others actions and all the other various changes happening. The server does NOT handle anything you see visually. Your game sends its information to the server, and requests information back that's it.


    There is a set rendering count for all character models, sadly monsters are counted in this.
    It's a simple client based hot fix which doesn't derender (make his go away) FATE bosses, should the character limit be reached.

    Your Internet Connection HAS NOTHING to do with the rendering limit, however downloading the charachter data packets might cause a 'popin' delay if there's a struggle to download the data needed to load in the correct models.


    The reason you were able to keep a steady frame rate was because of this client side engine limitation. Without it you'd find a comparable performance loss. However fixing it so we can see Odin and Behemoth should be an easy patch.
    Ah, thanks for the explanation! I was sure it was a server-side problem, but what you said seems more convincing. Hopefully we'll get soon the “We're working on it.” we're waiting for.
    (0)

    An Adventurer's Dream of his house by the sea: http://goo.gl/tCsp1z
    -------
    Interested in Lore? Support the Great Library/A library in Ishgard with outdoor balcony. Let's have a true library in Eorzea! => http://goo.gl/Hkp2AQ
    -------
    The 7th Umbral Era – All the Events from my Journey in the old Eorzea => http://goo.gl/pGkhn

  5. #5
    Player
    ErySakasegawa's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Ery Sakasegawa
    World
    Odin
    Main Class
    Archer Lv 50
    I wholeheartedly have to agree with the OP and the post that followed.

    But that is only an Ps3 problem, or not?
    On PC i dont have such Problems.
    It's also a PC problem, too.
    (5)

  6. #6
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    This is a major problem and there's a topic in the feedback? forums about it. It needs to be addressed ASAP.

    EDIT: Here you go. http://forum.square-enix.com/ffxiv/t...-Load-Priority
    (1)

  7. #7
    Player
    Devilray's Avatar
    Join Date
    Sep 2013
    Posts
    126
    Character
    Devilray Asura
    World
    Behemoth
    Main Class
    Lancer Lv 50
    I believe you will be less likely to experience the visual problems if you uncheck the Occlusion Culling option in the Graphics settings. I never had a problem with targets vanishing till I turned it on. If if you have a low-end rig, it might hit your FPS too hard to keep it off.
    (0)

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