

No, it's on PC. And not an engine problem. I had 25 FPS even if it was such a mess. The issue is server-side. It's not possible not to have this problem, because it doesn't depends on our computers or Internet connection... unless I see a video of adventurers fighting properly Behemoth or Odin, that is.
I hope we'll have an answer on this sooner or later...
An Adventurer's Dream of his house by the sea: http://goo.gl/tCsp1z
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Interested in Lore? Support the Great Library/A library in Ishgard with outdoor balcony. Let's have a true library in Eorzea! => http://goo.gl/Hkp2AQ
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The 7th Umbral Era – All the Events from my Journey in the old Eorzea => http://goo.gl/pGkhn
This is not a server side issue. I'd like to clarify as to why.
This is a client side issue. Everything you see 'visually' is client side, (Graphics, Audio, Animation). The problem you're seeing is the games engine saying ' There are 100 models rendered within 3 meters of the camera, I will derender the rest'. Without this limit memory issues would occur and things would become extremely slow and or simply crash.
The only thing the server sends is numbers. Lots of numbers to interpret your actions, others actions and all the other various changes happening. The server does NOT handle anything you see visually. Your game sends its information to the server, and requests information back that's it.
There is a set rendering count for all character models, sadly monsters are counted in this.
It's a simple client based hot fix which doesn't derender (make his go away) FATE bosses, should the character limit be reached.
Your Internet Connection HAS NOTHING to do with the rendering limit, however downloading the charachter data packets might cause a 'popin' delay if there's a struggle to download the data needed to load in the correct models.
The reason you were able to keep a steady frame rate was because of this client side engine limitation. Without it you'd find a comparable performance loss. However fixing it so we can see Odin and Behemoth should be an easy patch.
Last edited by Shioban; 09-12-2013 at 12:21 AM.


Ah, thanks for the explanation! I was sure it was a server-side problem, but what you said seems more convincing. Hopefully we'll get soon the “We're working on it.” we're waiting for.This is not a server side issue. I'd like to clarify as to why.
This is a client side issue. Everything you see 'visually' is client side, (Graphics, Audio, Animation). The problem you're seeing is the games engine saying ' There are 100 models rendered within 3 meters of the camera, I will derender the rest'. Without this limit memory issues would occur and things would become extremely slow and or simply crash.
The only thing the server sends is numbers. Lots of numbers to interpret your actions, others actions and all the other various changes happening. The server does NOT handle anything you see visually. Your game sends its information to the server, and requests information back that's it.
There is a set rendering count for all character models, sadly monsters are counted in this.
It's a simple client based hot fix which doesn't derender (make his go away) FATE bosses, should the character limit be reached.
Your Internet Connection HAS NOTHING to do with the rendering limit, however downloading the charachter data packets might cause a 'popin' delay if there's a struggle to download the data needed to load in the correct models.
The reason you were able to keep a steady frame rate was because of this client side engine limitation. Without it you'd find a comparable performance loss. However fixing it so we can see Odin and Behemoth should be an easy patch.
An Adventurer's Dream of his house by the sea: http://goo.gl/tCsp1z
-------
Interested in Lore? Support the Great Library/A library in Ishgard with outdoor balcony. Let's have a true library in Eorzea! => http://goo.gl/Hkp2AQ
-------
The 7th Umbral Era – All the Events from my Journey in the old Eorzea => http://goo.gl/pGkhn
I wholeheartedly have to agree with the OP and the post that followed.
It's also a PC problem, too.But that is only an Ps3 problem, or not?
On PC i dont have such Problems.
This is a major problem and there's a topic in the feedback? forums about it. It needs to be addressed ASAP.
EDIT: Here you go. http://forum.square-enix.com/ffxiv/t...-Load-Priority
I believe you will be less likely to experience the visual problems if you uncheck the Occlusion Culling option in the Graphics settings. I never had a problem with targets vanishing till I turned it on. If if you have a low-end rig, it might hit your FPS too hard to keep it off.
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