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  1. #35
    Player
    Solragor's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Mihalo Azora
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lunasea View Post
    lots of ranting snipped
    Several of your points are simply not true.
    I have watched every cutscene in Castrum, and read every bit of story dialogue and we still had well over an hour left after finishing. ( And I was in queue with two healers who also watched the cutscenes, so no just running ahead was not really an option for this group )

    I have never ordered people to not watch the cutscenes in the instance, and as I mentioned before, had never had any problems with the timers provided that there's no excessive wiping (5 times and upwards on ONE boss) going on.
    So let's do this again.

    Let's assume that everyone is in the instance for the first time. Let's also assume that this is a random pug. With these points established, I can safely say that if you're not completely unable to recognize and learn encounter mechanics there is no reason in this game to wipe more than a few times to any one boss.
    Yes, there are the bad apples, yes there may always be that one boss that one particular person doesn't play well with, but in general even with watching every cutscene and 1-3 wipes on every boss there is more than enough time to finish the dungeon.
    Even if you would remove the timer, bad players would still be bad players and you would not finish the dungeon even if you had four hours available.
    Every other mmo that doesn't have timers encounters other problems, namely that on peak times instance servers have the nasty habit to be full. Full why? Because people wait in the dungeon, people go afk in the dungeon for extended periods of time, people roleplay in dungeons (which is not per se wrong) and take up space on the servers without being removed from it if necessary.
    In a game where there is limited capacity serverside (which exists in every game) for dungeons, or which has a limited amount of spots reserved for any particular dungeon, there needs to be a way to clear these spots to prevent the system from choking.
    In general, other mmos don't have so much cutscenes and story in dungeons, and also don't generally take that long either and if people wipe multiple times without a chance for a kill they will usually leave on their own.
    The peak times in other mmos also tend to concentrate on any -one- particular time span, because most mmos have region-specific servers which only get linked in dungeon queues with servers of the same region. In this game, peak times occur several times a day.

    You can't really accuse me of being elitist either. I watch the cutscenes myself, I'm neither very well equipped nor do I expect others to be, I don't degrade into flames or insults if there is wiping.

    And yet I argue that the timer is perfectly fine.
    In the rare cases I run out of time, it's simply too bad and I will have to try again.

    Besides if you only do random dungeons, it's kinda your own fault if you keep getting bad groups. This is a mmo. Get social, find friends and do dungeons with them. I guarantee you, you won't ever have to do a dungeon more often than twice if you do run out of time, because there simply won't be anybody who doesn't know the fight and you won't even have long queue times if you have a full group.

    And before you even try, I have also stated before that I agree with the people in favor of removing timers in one single aspect: That, if you do lose a player of your group for any reason, the timer should be paused until you have found a replacement.
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    Last edited by Solragor; 09-14-2013 at 09:38 PM.