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  1. #1
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80

    Turn 4 is a little out of tune

    What's up with this?

    The DPS and AoE requirement on Turn 4 is so high that we're forced to stack certain classes in order to down it. A regular, well balanced group falls just short of it.

    The primary problem is that due to the high amount of AoE required, everyone but BLM runs out of MP/TP.
    This is fixed either by running two BRD and having them alternate MP/TP song, or running two BLM, because they don't run out of MP.
    If you run a more balanced group that isn't stacking two BRD or BLM, there just isn't enough TP/MP to keep up.

    Additionally, there is a problem with WAR's (lack of) mitigation that makes them vulnerable to being RNG one shot as Dreadnaught tanks.

    I'd be interested in how many, if any, FCs downed this with well balanced groups.
    (0)

  2. #2
    Player
    Nemhy's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Nemhy Viteri
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I think a lot of Coil's issue is the lack of needed gear. I mean wasn't it designed for people with full CT gear?...when we don't even have CT yet. :P
    (0)

  3. #3
    Player
    hamsteak's Avatar
    Join Date
    Aug 2013
    Location
    The Moldy Ul'dahn Sewage System
    Posts
    366
    Character
    Hidden Dragon
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    i would assume that's because going into coil of bahamut atm skips an entire tier of gear (crystal tower)
    (1)

  4. #4
    Player
    Eliseus's Avatar
    Join Date
    Apr 2012
    Posts
    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    2brds 1mnk 2plds 1blm 1whm 1sch. Seems pretty balanced to me, 6 of the 9 jobs and considering you can only have 8. Also, one of our bards can do it smn but wanted to bard instead. I also see many people do it on drg which makes more sense than the set up we did for piercing debuff. The only comment I agree on of yours is warrior needs to be looked at, and even then, people have done it with one.
    (0)

  5. #5
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Eliseus View Post
    2brds 1mnk 2plds 1blm 1whm 1sch. Seems pretty balanced to me, 6 of the 9 jobs and considering you can only have 8. Also, one of our bards can do it smn but wanted to bard instead. I also see many people do it on drg which makes more sense than the set up we did for piercing debuff. The only comment I agree on of yours is warrior needs to be looked at, and even then, people have done it with one.
    2 BRD is abusing a blatantly overpowered mechanic.
    (0)

  6. #6
    Player
    Xilrasis's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Xilra Sis
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Yenn View Post
    2 BRD is abusing a blatantly overpowered mechanic.
    We have done it with 3 different comps across 2 separate raid groups. Pretty sure comp isn't nearly as important as you are making it out to be. Our most recent comp was PLD/WAR, WHM/SCH, BRD/MNK/BLM/SMN. We've also done with two BLM or 2 BRD, done it with DRG. If you are MISSING a class or two, yes, you may struggle. You should hardly need to STACK a class, though.

    At least one PLD/BRD/BLM are near essential, but more than one is hardly necessary and a balanced group will only leave one class out.
    (0)

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    www.modifiedcompany.com

  7. #7
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Turn 4 basically requires, or implies you to believe:

    -2 meele dps
    -2 caster dps
    -2 healer
    -2 tank

    I am pretty sure you could do it 2mnk/2blm or 2brd/2smn or 1drg/1smn/1mnk/1blm or whatever you want, as long as that is fulfilled. Therefor the Turn is pretty much tuned how its intended (you can't use 4 meele or 4 casters etc like you can on turns1-3)

    Gear will make it a lot easier, also different kill orders can optimize the types and strengths of your players and job choice.
    (0)

  8. #8
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zdenka View Post
    Turn 4 basically requires, or implies you to believe:

    -2 meele dps
    -2 caster dps
    -2 healer
    -2 tank

    I am pretty sure you could do it 2mnk/2blm or 2brd/2smn or 1drg/1smn/1mnk/1blm or whatever you want, as long as that is fulfilled. Therefor the Turn is pretty much tuned how its intended (you can't use 4 meele or 4 casters etc like you can on turns1-3)

    Gear will make it a lot easier, also different kill orders can optimize the types and strengths of your players and job choice.
    The primary problem is that the AoE requirement is a massive TP/MP sink. It's hard to reach the second Dreadnaught with enough TP/MP to keep up DPS.

    I just checked out 9 Turn 4 kills. 7/9 contained 2 BRD, and the remaining 2/9 contained 2 BLM.
    Everyone and their dog is running it like this.
    (0)

  9. #9
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Yenn View Post
    The primary problem is that the AoE requirement is a massive TP/MP sink. It's hard to reach the second Dreadnaught with enough TP/MP to keep up DPS.

    I just checked out 9 Turn 4 kills. 7/9 contained 2 BRD, and the remaining 2/9 contained 2 BLM.
    Everyone and their dog is running it like this.
    I'll just rebold this also different kill orders can optimize the types and strengths of your players and job choice. Every kill composition you find doesn't meant that's all that's beating it.
    (0)

  10. #10
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zdenka View Post
    I'll just rebold this also different kill orders can optimize the types and strengths of your players and job choice. Every kill composition you find doesn't meant that's all that's beating it.
    Kill order has absolutely nothing to do with this problem.

    No change in strategy can remove the requirement of AoEing down the first and fourth wave.
    (0)

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