Quote Originally Posted by pandabearcat View Post
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MMOs have never been about partying aside from "group" content.
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You can only say that for MMOs as of late/last few years. Everquest, FFXI, Lineage I/II, etc. (the original MMOs) all were extremely group/party heavy as soloing was not the primary way for anything. Not everyone enjoys playing a massive multiplayer game's story mode/etc. stuck in an instance by yourself even unable to call your NPC companion. Not saying one way or the other, but we've had a member already leave our FC/the game saying they felt like they were just playing a solo RPG game with online chat. Would be nice if they allowed the option/choice of having more people with you at times/fights. Nothing wrong with options if it doesn't take away from everyone else's eh?