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  1. #1
    Player

    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    23

    What's the point of Aggro mobs?

    I mean if you just run for 10 seconds and you're in the clear? I think they should get rid of "XXX returns back to its territory. I mean even if you do die there's no penalty. There's no danger, i want danger.
    (7)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    This has been discussed quite a bit.
    (0)

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Territory only need be removed for NM's everything else needs it. Prior to the change that added territory, you had monsters in levequest following the dead all the way back to the camp, then camping people at the camp. when they revive, they die again.
    (0)

  4. #4
    Player
    Martyr's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Kenjiro Wolfsbane
    World
    Balmung
    Main Class
    Scholar Lv 78
    Quote Originally Posted by Reika View Post
    Territory only need be removed for NM's everything else needs it. Prior to the change that added territory, you had monsters in levequest following the dead all the way back to the camp, then camping people at the camp. when they revive, they die again.
    This still happens. Hell, just happened to me the other day unless they changed it up with this patch.

    http://forum.square-enix.com/ffxiv/t...weet-Vengeance
    (0)

  5. #5
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Martyr View Post
    This still happens. Hell, just happened to me the other day unless they changed it up with this patch.

    http://forum.square-enix.com/ffxiv/t...weet-Vengeance
    Guildleves like sweet vengeance are bugged in the aspect of territories. Running monsters territories go away after they flee for whatever reason.
    (0)

  6. #6
    Player
    Martyr's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Kenjiro Wolfsbane
    World
    Balmung
    Main Class
    Scholar Lv 78
    Quote Originally Posted by Reika View Post
    Guildleves like sweet vengeance are bugged in the aspect of territories. Running monsters territories go away after they flee for whatever reason.
    I understand this. We discussed as much in the thread. Only reason I mentioned it was in response to this portion of your prior post.

    Quote Originally Posted by Reika View Post
    Prior to the change that added territory, you had monsters in levequest following the dead all the way back to the camp, then camping people at the camp. when they revive, they die again.
    Just letting you know that the problem still exists, so I hope that wasn't their main reasoning behind adding the territory, seeing as there are obviously deeper problems in respect to those leves.

    Getting back on subject, though, I don't particularly mind either way with the territories. Definitely wouldn't hurt my feelings any if they expanded them a bit.
    (0)

  7. #7
    Player
    Fleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Primula Solheim
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 96
    Aggro mobs are often located in close proximity to each other -- so sure, I can outrun that bat in the cellars, but can I outrun it without running into gnats and poachers first? And if I'm in a higher ranked area, many mobs can hit hard enough to kill me before I am in the clear anyway. Besides, I really don't want to have to actually kill every miteling and djigga that chases me during leves in Nanawa; I don't think I'd have time to finish the actual leves. xD

    If you want danger, I'd suggest you go to Sorrel Haven and play hide-and-seek with the Efts, or take a stroll through the Copperbell Mines. ^_~
    (5)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    Ok. With this I absolutely agree. It's way too damn easy anymore. Anything in this game is easy. The only thing required anymore is time......I was just running through Nanawa Mine's the other day to go fight the two NM's for the 35 pieces of gear. Along the way I aggro'd everything in the big room before the NM and only was hit once but they all left me alone when I got to the door. I don't want to use XI, but I really liked it how the aggresive enemies stayed with you until you zoned. I know the zones here are huge, but at least widen it's territory or something to about 3x what it is now.
    (4)

  9. #9
    Player

    Join Date
    Apr 2011
    Posts
    97
    Well this is one side affect that comes with no zoning. You can't have mobs chase you forever. Mobs chase you back to a city entrance??
    I to miss the times when your out and about and one of your party members catches aggro and they have to run back to party for help...or die. This running in the opposite direction for 10 seconds is very easy but what do you suggest with no zoning? I think its either players have zones themselves or the mobs have zones (in which they disengage once reached).

    They could make it harder to run from them. Pick up the speed a bit and not give up if the player is still within a certain range. Need more diverse landscape that make it a challenge to run. To open and just run in line and mob is gone. Be better if we had to run around bushes, forests, had edges that got in our way...this will cause players to switch directions which may give mobs a chance to catch up and engage. Gives some mobs the ability to bind you to a spot for a certain amount of time. Mostly used on fleeing players. anything to spice things up a bit.
    (0)

  10. #10
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    All mobs should have draw-in like toads. I agree agressive mobs are pretty much pointless, we can't even make the world more dangerous by adding more agressive mobs because of how they just deaggro 15 seconds after you autorun, they need completely redesigned :/
    (0)

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