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  1. #1
    Player
    Mkilbride's Avatar
    Join Date
    May 2011
    Posts
    37
    Character
    Aduro Extraho
    World
    Balmung
    Main Class
    Gladiator Lv 46

    SE, you managed to take the umph outta quests.

    Seriously. In FFXI, completing a quest was quite an achievement, bar some of the rare(Like less than 3, fetch quests in that game)

    In FFXIV, I get a quest...walk 1 minute to the station nearby, talk to a guy "QUEST COMPLETE! TAKE YOUR REWARD!"

    My epic quest...was to talk to some guy, not even a minute away sometimes...and bam...Quest complete. I get paid 286 Gil, some item, and 4000XP to talk to someone. Then they give me another quest.

    The music was nice at first, now it just feels annoying. You managed really well in FFXI to make Quests feel meaningful. They usually unlocked things besides money or rewards, jobs or locations, secret items, ect...stuff that was more useful, stuff that money couldn't buy.

    I don't think I've ever played another MMORPG where I could talk to a guy, get a quest, then talk to someone almost standing next to him, and get "Quest complete!"

    I miss the meaningful quests you used to have in your games.
    (11)

  2. #2
    Player
    Dreyda's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    16
    Character
    Dreyda Skybourne
    World
    Balmung
    Main Class
    Conjurer Lv 50
    This is not Final Fantasy XI. From what you've said here, that is apparently the only MMO that you have played, because since 2004, nearly all of them have been like this.
    (12)

  3. #3
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Dreyda View Post
    This is not Final Fantasy XI. From what you've said here, that is apparently the only MMO that you have played, because since 2004, nearly all of them have been like this.
    And that's a little sad.

    This isn't for the better. Quests have turned form performing feats of duty, bravery and cleverness into dull checklists. They've removed the organic element and put in its stead a systematic set of skinner boxes.
    All the romance and lore is stripped away, leaving us with obvious and boring goal posts. It's like the character of the quests themselves where cut out to make the whole experience quicker and easier.
    There's no engagement. It's become a chore.

    Back then, you had to actually read your quest. Find out the locations, enemies, artifacts, tools and goals by taking it from word of mouth. There where actual dangers in your way, and you could choose to cleverly sneak by or join up with a friend. Everything's just feels so mechanical and cold now.
    (13)
    Last edited by Gramul; 09-09-2013 at 03:14 PM. Reason: personal rant

  4. #4
    Player
    Raidenz's Avatar
    Join Date
    Jul 2012
    Location
    forest of lag
    Posts
    82
    Character
    Raidenz Kujatan
    World
    Hyperion
    Main Class
    Paladin Lv 51
    Quote Originally Posted by Gramul View Post
    And that's a little sad.

    This isn't for the better. Quests have turned form performing feats of duty, bravery and cleverness into dull checklists. They've removed the organic element and put in its stead a systematic set of skinner boxes.
    All the romance and lore is stripped away, leaving us with obvious and boring goal posts. It's like the character of the quests themselves where cut out to make the whole experience quicker and easier.
    There's no engagement. It's become a chore.

    Back then, you had to actually read your quest. Find out the locations, enemies, artifacts, tools and goals by taking it from word of mouth. There where actual dangers in your way, and you could choose to cleverly sneak by or join up with a friend. Everything's just feels so mechanical and cold now.
    (3)
    <-- broken 1.0 sig because i'm lazy.

  5. #5
    Player
    Monzcarro's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    65
    Character
    Monzcarro Murcatto
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mkilbride View Post
    In FFXI, completing a quest was quite an achievement,
    LOL

    (7)

  6. #6
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Monzcarro View Post
    Black hearted mockery.
    They certainly took more effort, had more variety and relied on your ability to actually read and think on a basic level in order to complete.

    Felt more like adventures than lists of chores. To me at least.
    (7)

  7. #7
    Player
    Monzcarro's Avatar
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    Jun 2011
    Location
    Gridania
    Posts
    65
    Character
    Monzcarro Murcatto
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Gramul View Post
    They certainly took more effort, had more variety and relied on your ability to actually read and think on a basic level in order to complete.

    Felt more like adventures than lists of chores. To me at least.
    Yes, the ability to read ffxiclopedia to find out wtf you're actually supposed to do and the effort required to think "well why didn't they just say that?".

    TRIGGER WARNING - 'Black hearted mockery':
    "Oh but I didn't look it up, I totes figured it out all by myself!"

    Egads, yet more mockery! Turn back!:
    Hehe, OK. Cookie in the mail.


    Where in FFXIV they give you a quest for each step, FFXI would just give you some flavor text and a have at it. You still had to talk to random npcs, kill certain mobs for plabum, and travel arbitary distances just for the sake of it. Besides the quest text, I daresay the only real difference between then and now is that there's a lot more of them.
    (3)

  8. #8
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Monzcarro View Post
    boop
    Dude. No.
    I don't even care if you could find out the answer elsewhere. There's guides for every single game ever, mmo or not.
    Having the game brightly point out everything isn't making it better, it's making it less interesting. It's stripping it down to the skeleton. There's no meat. I like meat. I like having my mechanics hidden in exploring and adventuring through the actual world instead of handed to me on a plate.

    And traveling arbitrary distances? Everywhere had a purpose, everyone had a reason for what they wanted. The journey was part of the experience. Part of the adventure.

    Oh, and don't take the "Black hearted mockery." mockery thing too seriously. I just really hate the "LOL" response.
    (5)
    Last edited by Gramul; 09-09-2013 at 03:43 PM.

  9. #9
    Player
    Raymeo's Avatar
    Join Date
    Aug 2011
    Posts
    248
    Character
    Marledia Nadine
    World
    Faerie
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Monzcarro View Post
    *needless jabs and sarcasm filtered out* Yes, the ability to read ffxiclopedia to find out wtf you're actually supposed to do and the effort required to think "well why didn't they just say that?". Where in FFXIV they give you a quest for each step, FFXI would just give you some flavor text and a have at it. You still had to talk to random npcs, kill certain mobs for plabum, and travel arbitary distances just for the sake of it. Besides the quest text, I daresay the only real difference between then and now is that there's a lot more of them.
    FFXIclopedia wasn't around for the first few years of the game's existence. Even when it was around though, players still had to figure out what to do through trial and error until the articles showed up online, and that includes the authors of the articles themselves. DAT mining wasn't as evolved as it is these days.

    That small detail aside tough, nobody's actually saying that having quests spelled out for you in FFXIV is lame. They're rather saying that it's lame when the tasks being explained are easy to the point of being mindless.

    Even if you did have the specifics of what you were supposed to do in FFXI handed to you by friends or websites, the quests still presented extremely difficult challenges and offered unique, meaningful rewards. That is at least to say, they were extremely difficult as long as you were trying to do them by yourself at a level when the rewards were actually relevant to you. Soloing quests at a relevant level was nigh impossible unless you were a pet class subbing WHM/RDM/SCH, or a WHM/RDM/SCH subbing NIN and geared uniquely for soloing, which combined to make a demographic group consisting of only a very small percentage of players. The majority of players actually had to devote a good chunk of work and time into preparation before they could consider leaving town to tackle a quest, and they needed to actually cultivate a social network of players willing to help each other in order to get things like quests done in that game. This required amount of effort, planning, and oftentimes coordination made quests actually feel exciting when they were undertaken.

    These days however, people's constant demands for MOAR CONTENT and FASTER CONTENT have combined to cause developers to focus on quantity of quests over their quality of depth, while simultaneously a rise in the appeal of MMOs to a more (and I use this word without negative connotation) casual playerbase has caused developers to dramatically reduce the average difficulty of questing. That may float your boat. In fact, it wouldn't be surprising if it did, considering that this trend is happening for a reason -- most players vocalize that this type of development is what pleases them. There's nothing wrong with that. Conversely however, it is still going to be a saddening thing to a minority of others who appreciated the way that things used to be. That's all that's being spoken of by the OP and their supporters here. No need to hate in this thread, folks. It's just a difference in opinion.
    (2)
    Last edited by Raymeo; 09-09-2013 at 04:36 PM. Reason: spelling

  10. #10
    Player
    Tetriana's Avatar
    Join Date
    Apr 2011
    Posts
    33
    Character
    Princess Bubblegum
    World
    Hyperion
    Main Class
    Conjurer Lv 57
    Quote Originally Posted by Mkilbride View Post
    I don't think I've ever played another MMORPG where I could talk to a guy, get a quest, then talk to someone almost standing next to him, and get "Quest complete!"
    So, what you're really saying is that you haven't played an mmo that has been released in the past 8-9 years?

    I'm going to let you in on a little secret... this isn't FFXI! *gasp*

    I know it's hard to grasp at first, but once you get your head around the fact that it isn't 2002 and mmo's have evolved since then (for the better imo!) then you'll be fine. If you still don't like it you can always return to playing FFXI. ^_^
    (3)
    Last edited by Tetriana; 09-09-2013 at 03:05 PM.

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