Craft gear should be superior to Dungeon/Tokens gear!

Craft gear should be superior to Dungeon/Tokens gear!
I don't think it should. Just different.
If you make crafted gear the best you give crafters an advantage over players who don't like crafting.
If you make dungeon gear the best you remove the incentive to get to a high level as a crafter.
The best dungeon gear has no slots for materia. What about making crafting gear similar when it comes to the base stats (Def, MDef), but allows the equipment to be way more specialized thanks to Materia? That way there'd be a reason to get both types of gear, one would be more well-rounded, while the other would be for people who like to go all-out on a specific stat.
That said, there are still issues when it comes to the Alchemist's potions, and the Culinarian's food, both necessitate way too much effort to make for the result. Nobody wants to pay 10k for HQ 2star food or an Hi-Elixir and yet the mats necessary to make these things are EXTREMELY expensive.
Last edited by Vyniea; 09-12-2013 at 09:45 AM.
There is not much variability that Materia can add because of the stat cap on HQ gears. Sure, it will add variety, but i'm sure a lvl 50 dragoon doesn't need mind or piety in his gear to be able to dps
Make the rare crafting mats drop in dungeons. Symbiotic relationship, supply and demand.
Edit : Double post, need delete.
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