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  1. #1
    Player
    Jesi's Avatar
    Join Date
    Apr 2011
    Location
    LL
    Posts
    17
    Character
    Jesimae Citrose
    World
    Excalibur
    Main Class
    Conjurer Lv 50

    Some mobs don't get claimed until well after you've engaged them

    Platform: PC
    ISP: AT&T
    Type of Internet Connection: DSL
    Internet Connection Speed: 768k
    Date & Time:
    Frequency: everytime we do the leve
    Character Name: Jesimae Citrose
    Race: Hyur F
    World: Palamecia
    Class/Skill Rank: any class
    Physical Level: any level
    Area and Coordinates: mostly Camp Broken Water area
    Party or Solo: party
    NPC Name:
    Monster Name:
    In-Game Time:
    Steps:

    Sometimes mobs do not get claimed immediately after you perform an action on them, as a result you get less SP because their names don't turn Red until after their HP is below 100%. This happens most often with bombs during "Dunesfolk for Dinner" battle leve at broken water, regardless of the difficulty setting.

    This bug has been around for over a month and still has not been resolved. I am not the only one experiencing the issue, as several of my friends have encountered it as well.

    Here is the problem broken down into steps:

    1. Mob is sitting unclaimed, 100% HP
    2. Player performs any action on mob, it reacts and begins to attack us, but name does not turn red
    3. Several seconds pass before the name finally turns red
    4. As a result, enemy give less SP than when we kill the same mob that was claimed at 100% HP

    How do we know that? We tried claiming the same type of mob, that is the same level, with an ablilty that does not do any damage while we do not have Shock Spikes or Barbed Spikes on, so the mob takes no damage. Once the mob turns red, we kill and see the full SP.
    (0)
    Last edited by Jesi; 04-26-2011 at 11:38 PM. Reason: Editted to used the template

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