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  1. #1
    Player
    rzr22's Avatar
    Join Date
    Mar 2011
    Posts
    92
    Character
    Amarant Morteza
    World
    Cactuar
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Evangela View Post
    So you never died in dungeons? genius.
    What point are you trying to make? I don't think he/she ever claimed not to die, only that if they died, they screwed up and accept their mistake. FFXIV is incredibly lenient on death. You can rez all day and it doesn't matter. Most MMOs either severely restrict in-combat resurrection or disallow it completely. Why? Because it's more challenging. It makes people have to play correctly and not screw up and thus get better.
    (2)

  2. #2
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by rzr22 View Post
    (shortened for 1000 chars)
    I agree that placement and timing should be challenging players, but currently the feature is disappointing. Insta-raise make things better too, undoubtedly. But I think the point is that, as it stands, battle raise is pretty much useless, too random to be reliable. One can see it as a "very mild chance to actually be useful", and considering repair costs, one might as well not even try to raise (or not accept it). The point is that SE should either make battle raise actually usable or just disable the feature. Also the fact that you can take damage but not heals is rather frustrating, not to say outright illogical.
    (0)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”