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  1. #11
    Player
    Nipaah's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Pips Nipaah
    World
    Odin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Avengedangel View Post
    Few seconds of immunity would be nice. Especially during Ifrit HM.
    Don't need immunity, healer just needs to be able to actually heal the targetted person while they are in the res animation.
    (5)

  2. #12
    Player
    Avengedangel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    135
    Character
    Fayeth Dawn
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nipaah View Post
    Don't need immunity, healer just needs to be able to actually heal the targetted person while they are in the res animation.
    Either one would be nice.
    (1)

  3. #13
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    FFXI raise all over again , getting raised only to die again with an AoE lol

    we need tractor back!
    (1)

  4. #14
    Player
    tuseroni's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Tus Almighty
    World
    Ragnarok
    Main Class
    Arcanist Lv 42
    had this happen to me earlier today, was resing the tank so he could go pull aggro off the healer (since me and the healer were the only ones alive at this point) got him resed, started to heal...AOE he died again. this happened twice...then i died...
    (0)

  5. #15
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Shikoba View Post
    Want to know the solution?
    Stop dying.

    You're not suppose to be rewarded or treated special with a nice "immunity for a few seconds" after a raise. Be smart about how and when you send out raises and accept them. Making things easier isn't always the answer. There is hardly any death penalty as it is.
    So you never died in dungeons? genius.
    (5)

  6. #16
    Player
    Euphoria_Crescent's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Euphoria Crescent
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Here's a solution. Level THM to 26 and get swiftcast. It takes the waiting out of casting raise. Lets you focus on where you can "drop" your raised player. I usually try to drop them in a safe spot and watch their animation until I can throw them a heal. But yes the lag between raise and when they can actually get their first heal is a bit much in those tough battles.
    (1)

  7. #17
    Player
    rzr22's Avatar
    Join Date
    Mar 2011
    Posts
    92
    Character
    Amarant Morteza
    World
    Cactuar
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Evangela View Post
    So you never died in dungeons? genius.
    What point are you trying to make? I don't think he/she ever claimed not to die, only that if they died, they screwed up and accept their mistake. FFXIV is incredibly lenient on death. You can rez all day and it doesn't matter. Most MMOs either severely restrict in-combat resurrection or disallow it completely. Why? Because it's more challenging. It makes people have to play correctly and not screw up and thus get better.
    (2)

  8. #18
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by rzr22 View Post
    (shortened for 1000 chars)
    I agree that placement and timing should be challenging players, but currently the feature is disappointing. Insta-raise make things better too, undoubtedly. But I think the point is that, as it stands, battle raise is pretty much useless, too random to be reliable. One can see it as a "very mild chance to actually be useful", and considering repair costs, one might as well not even try to raise (or not accept it). The point is that SE should either make battle raise actually usable or just disable the feature. Also the fact that you can take damage but not heals is rather frustrating, not to say outright illogical.
    (0)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  9. #19
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    what if raise healed the target for 100% ? D: outside combat isnt OP and in combat ....to avoid dying again ><

    2 raises and even if u are 100% healed u will die (-30% hp is a lot)
    (0)

  10. #20
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    doesnt WHM have spell speed skill ? as for SCH I simply: Swiftcast->raise

    otherwise the only solution I can use is SS myself first before raise as a WHM
    (0)

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