FFXI raise all over again , getting raised only to die again with an AoE lol
we need tractor back!
had this happen to me earlier today, was resing the tank so he could go pull aggro off the healer (since me and the healer were the only ones alive at this point) got him resed, started to heal...AOE he died again. this happened twice...then i died...
So you never died in dungeons? genius.Want to know the solution?
Stop dying.
You're not suppose to be rewarded or treated special with a nice "immunity for a few seconds" after a raise. Be smart about how and when you send out raises and accept them. Making things easier isn't always the answer. There is hardly any death penalty as it is.
Here's a solution. Level THM to 26 and get swiftcast. It takes the waiting out of casting raise. Lets you focus on where you can "drop" your raised player. I usually try to drop them in a safe spot and watch their animation until I can throw them a heal. But yes the lag between raise and when they can actually get their first heal is a bit much in those tough battles.
What point are you trying to make? I don't think he/she ever claimed not to die, only that if they died, they screwed up and accept their mistake. FFXIV is incredibly lenient on death. You can rez all day and it doesn't matter. Most MMOs either severely restrict in-combat resurrection or disallow it completely. Why? Because it's more challenging. It makes people have to play correctly and not screw up and thus get better.
I agree that placement and timing should be challenging players, but currently the feature is disappointing. Insta-raise make things better too, undoubtedly. But I think the point is that, as it stands, battle raise is pretty much useless, too random to be reliable. One can see it as a "very mild chance to actually be useful", and considering repair costs, one might as well not even try to raise (or not accept it). The point is that SE should either make battle raise actually usable or just disable the feature. Also the fact that you can take damage but not heals is rather frustrating, not to say outright illogical.
“Focus on the journey, not the destination.
Joy is found not in finishing an activity but in doing it.”
what if raise healed the target for 100% ? D: outside combat isnt OP and in combat ....to avoid dying again ><
2 raises and even if u are 100% healed u will die (-30% hp is a lot)
doesnt WHM have spell speed skill ? as for SCH I simply: Swiftcast->raise
otherwise the only solution I can use is SS myself first before raise as a WHM
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