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  1. #11
    Player
    bwalker36's Avatar
    Join Date
    Aug 2013
    Posts
    139
    Character
    Mazo Bazo
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Riku_Toiiku View Post
    The problem with lumber is on Balmung, most lumber the profit is marginal at best. I would also mean spending hours getting crystals together seeing as the only way to get them is gathering, they give little to no gathering XP, and the abilities related to them cost so much GP (I mean 400 GP for 2 extra trees worth of crystals? Come on...) it just doesn't feel worth it. Most money seems to be made from high-level mats, but without leves, leveling gathering classes takes an age, and as I said, I've used up all my allowances on acount of leveling carpenter.
    Making gil is easy in your case. Just farm shards that are commonly used. You can get 99 fire shards in like 20 min and sell them for 3k. There are also mobs you can farm that have drops worth 200 or 300 gil. Now that doesn't solve the problem of new gil generation but it will pay for your living costs at least untill everyone is poor lol.
    (2)

  2. #12
    Player
    Riku_Toiiku's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    28
    Character
    Riku Toiiku
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by bwalker36 View Post
    Making gil is easy in your case...
    Yeah, I've found some items now that get me a minor income, but that's not really what I was focusing my first post on... it was the fact that crafting was what made me lose so much.

    Crafting in a game is supposed to be the most fruitful generation of currency, followed by the suppliers of the craft (less profit but don't have to spend money to make money), and finally killing stuff, which should still get you enough income to be in the positive. Right now, crafting is broken, because you're only going to get gil from a select few items. You can't make a major income from crafting until you hit 50 and can make stuff that's only available from other crafters, or supply people for their relic quests...
    (0)

  3. #13
    Player
    bwalker36's Avatar
    Join Date
    Aug 2013
    Posts
    139
    Character
    Mazo Bazo
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Riku_Toiiku View Post
    Yeah, I've found some items now that get me a minor income, but that's not really what I was focusing my first post on... it was the fact that crafting was what made me lose so much.

    Crafting in a game is supposed to be the most fruitful generation of currency, followed by the suppliers of the craft (less profit but don't have to spend money to make money), and finally killing stuff, which should still get you enough income to be in the positive. Right now, crafting is broken, because you're only going to get
    Leveling crafting while buying your mats (I'm assuming you did this since there is no way to spend that gild unless you do) was never profitable in any game that I have played. Once your max you should be able to easily hq items and make some of the gil back but but powerleveling is a mistake in this game with no easy gil generation. Materia melding is your best bet depending on your craft.
    (1)

  4. #14
    Player
    Jericaana_Wolf's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Jericaana Wolf
    World
    Tiamat
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinko View Post
    1stly:- You can farm gil from both dungeons (Alagan pieces) and leve quests.
    I hope your trolling. You might like grinding for hours on end for a few hundred Gil, but I assure you the majority does not. No SE needs to either introduce a new game feature or tweak an already existing one to provide a more viable and reasonable way to farm Gil.
    (0)

  5. #15
    Player
    Syamic's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Anhea Tayuun
    World
    Odin
    Main Class
    Conjurer Lv 50
    I have said it before and will say it again.

    The less ways there are of making Gil the more the RMT sellers will profit.

    Gil should be easy to come by to counter act the RMT sellers.
    (1)

  6. #16
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jericaana_Wolf View Post
    I hope your trolling. You might like grinding for hours on end for a few hundred Gil, but I assure you the majority does not. No SE needs to either introduce a new game feature or tweak an already existing one to provide a more viable and reasonable way to farm Gil.
    It's not about grinding for money.

    It's about income, when 1000's of people are all doing the same thing the amount of gil coming into the server is fairly large.

    There are other ways to make money after that, for example crafting and gathering. (this is where money passes from one hand to the next)

    If you are too lazy to do either of those things, OR you don't' like either of those things, I guess you have a hard road ahead of you.
    (0)

  7. #17
    Player
    Ormathon's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Ormathon Coldshadow
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Money passing from one player to the next is fine and all. But later on the new players will get harassed by people trying to get their gil becouse everyone else on the server is flat out broke.

    Not to mention when houses arrives there will be a major shitstorm considering i heard it will be around 1+mil gil for a house. Sure the price go down over time, but where the hell are you going to pull that cash out of ur bum if the market is so saturated its almost more worth selling stuff to vendors for 1gil ea.

    The market prices cant level out if there is no generation of income for veteran players. As most of you can see already the market is getting destroyed becouse everyone can be everything. And atm gathering/crafting IS the best way to get that gil from new players. So imagine in a month when lets say half ur server got the gatherings and craftings to 50. You will probably make more money selling ur stuff to a vendor then putting it up on the market boards.
    (0)

  8. #18
    Player
    Ormathon's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Ormathon Coldshadow
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    You can probably even make money buying stuff from the undercutters and selling it to a vendor! This last part is true right now and its only been what? 2 weeks since release.

    There HAS to be a cash generation by doing quests/leve or actually getting 100% of the time a chunk from dungeons. Not this pocket change crap that we are getting now. But an actual income with some big cash chunks on a cooldown or whatever.
    This SHOULD be common knowledge.

    The RMT people are thriving of this blooper by the devs. They are making tons of money and people are getting hacked left and right becouse of it.

    Damn 1k limit
    (1)

  9. #19
    Player
    Darlantan's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Emelyne Octavian
    World
    Diabolos
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Syamic View Post
    I have said it before and will say it again.

    The less ways there are of making Gil the more the RMT sellers will profit.

    Gil should be easy to come by to counter act the RMT sellers.
    Not really you could run into inflation issues, making the cost of PC transactions rise to high prices. But then at least repairs, and npc products will be cheap though.
    (0)

  10. #20
    Player
    superman2k5's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Anrok Blackstone
    World
    Leviathan
    Main Class
    Pugilist Lv 20
    We should honestly push for EXP conversion to GIL @ max level, that would help push people to do dungeons/fates/levys @ max level for money
    (2)

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