I need to add my voice to the mass of players because im worried about the economy in ARR.

Firstly, there doesn't seem to be a viable or reasonable way to 'farm' Gil........

Secondly, being the pve game that ARR is, no equipment is ever destroyed from death or excessive use therefore how does this promote a healthy marketplace?

Thirdly reiterating on the previous point, because there's no 'Circle of Life' on the marketplace how will crafters make do when everyone has all the equipment they need? it seems consumable crafting is the only safe way to go.

Fourth, the game is very early but it would be nice to have more data on the marketplace eg. medians, moving quantities, averages. It would also be nice to have regional markets and not server wide markets. This would make trading much more viable.

And lastly, being able to implement some sort've FC taxing ability would also be a nice start to potential future empire building features. (RvR wink wink)